Getting transformed DzBone origin and endpoint
wiljameson9
Posts: 0
Does anyone know the proper way to get this? DzNode.getWSPos() seems to be right for the origin, but there isn't a similar method for the endpoint. I've tried various approaches walking up the tree trying to apply scales/translations, etc, but can't quite seem to end up with the right thing. I think one thing that's a little confusing is that bone scales only lengthen the bone, so you can't just apply a scale transform to the points. Is there something like DzNode.getWSPos() that allows me to transform an arbitrary point, maybe?