* Solved* Estimating memory footprint of an object?
Totte
Posts: 13,955
I'm trying to figure out a way to estimate the memory footprint of an object in the scene.
- Sizes of image maps used, but only for the firtst object using those maps, any new objects will use the same maps AFAIK.
- Dive through DzObject -> DzVertexMesh and grab getNumVertrices() would give an idea of how many vertrices, but anyone having a rough idea of how that translates to memory footprint?
Post edited by Totte on
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Hmm, you could ask on this thread and SimTenero might answer:
http://www.daz3d.com/forums/discussion/72884/simtenero-iray-memory-assistant-commercial
I imgine you'd also need to account for things like SubD, and texture compression (if we're talking VRAM).
Thanks!
I was more interesting in RAM usage, like when you make copies, not instances of an object, now much will the RAM usage increase, and the DzNode object itself is much more heavy weight than instacnes, which is why we use instances in the first place. I'm gonna make some unscientific experiments to find a baseline.