Script which has stopped working

HeraHera Posts: 1,957

Hi!

I have a lovely V4 character called LeeLo, but her head morph script does not work anymore. I've pasted it here, if there's any wizard out there who have a clue...

Script is placed in Runtime\libraries\AM-Morph

Code removed

Post edited by Richard Haseltine on

Comments

  • HeraHera Posts: 1,957
    edited December 1969

    I don't get any error messages or anything, the script just don't do anything anymore

  • Richard HaseltineRichard Haseltine Posts: 101,461
    edited December 1969

    Unless it's your own character you shouldn't post the morph deltas on a forum - though the post didn't actually hold all of them anyway. Before I deleted it it looked as if the channel name was custom, a pose can't add a channel but only change the content. Try reposting, but leave out all the deltas (the lines with just numbers).

  • HeraHera Posts: 1,957
    edited December 1969

    Sorry, that was a bit too technical for me.

  • Richard HaseltineRichard Haseltine Posts: 101,461
    edited December 1969

    What I want is the bits like this:

     {
      channels
      {
       targetGeom somename
       {
        name someothername
        interpStyleLocked 0
        deltaAddDelta 1.000000
        indexes 996
        numbDeltas 1279
  • HeraHera Posts: 1,957
    edited December 1969

    This is what it starts like, before it's followed by and endless row with d:s and numbers

    {
    version
    {
    number 4.01
    }
    actor head:1
    {
    channels
    {
    targetGeom PBMCC_01
    {
    name Leloo
    forceLimits 1
    min -100000
    max 100000
    trackingScale 0.02
    keys
    {
    static 0
    k 0 1
    }
    interpStyleLocked 0
    indexes 12287
    numbDeltas 15078
    deltas
    {

  • Richard HaseltineRichard Haseltine Posts: 101,461
    edited December 1969

    OK, so it is using one of the standard channels. Is this Poser or DS? If it's DS, and if you get the Power Loader dialogue box when opening V4, make sure you have the Legacy Injection Channels option checked.

  • HeraHera Posts: 1,957
    edited January 2013

    Legacy Injection Channels ?

    I have something called Legacy INJection Slots, is that the same?

    Because that one is toggled, and it doesn't seem to help

    Post edited by Hera on
  • HeraHera Posts: 1,957
    edited December 1969

    Still need help with this

  • patience55patience55 Posts: 7,006
    edited February 2013

    When you first load V4, the big popup box that appears is called the Power Loader ... and there's a little box to check so it will add the Legacy Injection Channel. [I don't have this on my laptop, if this is saying slots, then yes it's the same thing]

    If you don't have the Power Loader, check your available downloads or reset the downloads for V4 to get it, and run that installer. Open D/S and try again.

    However it was that the files for the product were packaged, keep to that. If you've moved files around, they probably won't work because they can't find each other. And they wouldn't give an error message.

    The script may be here: Script is placed in Runtime\libraries\AM-Morph, but that's not where it's loaded from. There should be a pose file for it that loads the morph.

    Post edited by patience55 on
  • HeraHera Posts: 1,957
    edited December 1969

    Can that be the error then, that I'm missing the Legacy Injection Channels in the power loader?

    Because in poses, there's Leloo-Complete.pz2 - which calls

    readScript ":Runtime:Libraries:AM-Morph:injLeloo-head.pz2"

    figure
    {
    defaultPick BODY
    }

    and later
    readScript ":Runtime:Libraries:AM-Morph:showLeloo-head.pz2"

    Both those scripts are available at Runtime\libraries\AM-Morph

    None of the files have been move from their original position related to each other

  • Richard HaseltineRichard Haseltine Posts: 101,461
    edited December 1969

    Those files place the data for the character in the injection channels, but they can't create the channels which is why you need them enabled when you load V4.

  • HeraHera Posts: 1,957
    edited December 1969

    Those files place the data for the character in the injection channels, but they can't create the channels which is why you need them enabled when you load V4.

    And that is I suppose what I wonder how to do
  • Richard HaseltineRichard Haseltine Posts: 101,461
    edited December 1969

    Assuming you use PowerLoader:

    LegacyINJSlots.JPG
    485 x 548 - 44K
  • HeraHera Posts: 1,957
    edited December 1969

    I do, and I have that one toggled, still the script do not work

  • Richard HaseltineRichard Haseltine Posts: 101,461
    edited December 1969

    Then I don't really have any ideas, I'm afraid.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Assuming that since it worked and now, nothing major was changed, the next idea that comes to mind is if there's another script that has also been added that is overwriting this one possibly if the 2 are using the same channel.

    Might be an idea to reinstall the morph too in case somehow it was corrupted.

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