PinMeDown - script to help create "solid" walk cycle animations - for D|S 2, 3, 4
https://sites.google.com/site/mcasualsdazscripts/pinmedown-for-ds2-3
This is an old script, i tested it on DS4 today, and improved the "manual"
For a given play-range, it moves the hip node of the walking
character by the exact amount needed to keep the selected foot or toes immobile.
As you can see in the example below, the result may be an uneven speed which looks unnatural
but that's nothing in hour of work cant fix :) :)) :)
oldwak.gif
320 x 240 - 347K
waknew.gif
320 x 320 - 157K
Post edited by mCasual on
Comments
this is the same animation, but i replaced the ZTranslate of the root node and the Hip node by a simple 705cm long linear ramp
so you get a constant hip speed, but also minor foot slippage
This simple 5-step animation can be downloaded here:
https://sites.google.com/site/mcasualsdazscripts2/mcjwalkb
in BVH / DSA and DUF format