Wireframe Issues

As of today, I've been having issues getting objects in Studio to display their textures and materials in the viewport. Rendering with 3Delight seems to work, but using openGL displays the meshless figures. A "reset to factory defaults" didn't fix it.
Is there an obscure setting for viewing shapes without their materials, or is something more sinister at work?
Example:
(Please limit the width of images to 800 pixels in the image loader. ~Mod)
Post edited by Cris Palomino on
Comments
_hi,
look at this _
_thanks_``~...
Thanks, figured it was something minor.
Kind of upset that a factor reset doesn't handle that.
_you`re quite welcome_``~...