Most realistic?
superfeger
Posts: 8
What are the products (in your opinion) delivering the most realistic touch for Genesis 3 female?
Skin:?
Eyes:?
Hair:?
Thanks for your help!
Comments
Yep, those three are pretty important! Get any one of those significantly wrong and you will lose your realism effect!
Well the Genesis 3 Female and the Genesis 3 Male that come with the Genesis 3 Essentials if you use the iRay materials are every bit as realistic as Victoria 7, Michael 7, and all the other paid characters. While to the best of my memory, the Tolouse (spelling?) hair that comes with the essentials is also one of the most realistic hairs. The male only comes with a painted on buzz cut option. The clothing though is only so-so realistic when you use dark clothing but you'll find that is true of all DAZ Store paint clothing mostly. However the essential free clothing only includes underwear and a one bizarre fantasy outfit if I remember. Eyes are realistic too.
Main thing is learn to get the lighting and environment the character is in correctly, most people buy the other models not because they are more realistic but because they want more variety and when they shop they buy their personal favorites according to the styles they want.
The N.G. Angenesis (think I spelled that right) does a fantastic job on getting skin tones to look a bit more realistic. I've got both, but I tend to use N.G. Angenesis Revolution the most, because it also works with Genesis 2 figures.
Also as stated above, I'm beginning to figure out that you really have to think of the 3D camera in many ways like you do a real camera, meaning you really need to figure out the best F-stop and ISO sometimes. Correct exposure goes a long way in getting figures to look realistic.
I think OutOfTouch makes some pretty realistic hairs - I bought several in the sale earlier this week and they're extraordinary.
Hair I would like to see become dynamic less like a collection of ribbons
The ultimate realistic hair is a few tens of thousands of individual strands, just like... real hair. Assuming the hair figure is going to be made of polygonal mesh then, for most people the number of polygons required would crash their systems or render at a snail pace. So for the hobby market PAs don't do that, they use an approximation to strands, namely ribbons and then fake it a bit with the textures.
This can actually work quite well with the right textures and transparencies, and of course bones and morphs to make the hair move slightly realistically. For really realistic hair movement it must be dynamic and that is not possible in DS at the moment. It would be nice to believe that physics and dynamic clothing/hair will be introduced to DS soon. Did I mention that I believe faeries really do exist!