Undoing an ERC Freeze

Is there a way to reset a character back to factory default after it has undergone an ERC Freeze?
I was working on a morph for G3. It was a thigh morph. Alas, I had inadvertently made some other changes to the G3 figure. Now when I merge the base G3 figure into a scene, the new figure carries these other changes. Is there some way to return the G3 figure to its stock shape and retain only the thigh morph that I created?
I might have to undo the freeze completely. Then recreate the morph more carefully. I'm OK with that. Uninstalling G3 and reinstalling could work, but I fear that could upset the database with disastrous consequences.
Comments
With the Parameters pane in edit mode right-click on the morph and select ERC Bake, then resave the morph
Thanks for writing back. Let me amplify my description. My stock Genesis 3 Female now comes up with several full body morphs changed from the usual defaults. For instance Body Tone is set to 100%. In parameter settings, Body Tone default shows as 100%. I have tried setting the default back to 0% and running ERC Freeze. No joy. Any new G3F comes up with Body Tone 100% and the parameter default set to 100%.
I can zero the stock character with Edit->Figure->zero-->zero shape. But if I apply any of the other characters such as Adaline or Summer, the 100% FBM's return. My goal is to return my Genesis 3 Female back to stock values.
Also, I was unable to find the ERC bake command, see screen cap 2.
ERC Freze is not needed here - reset the default and current values, then use File>Save as>Support Assets>Morph Asset to resave that morph (without chnaging anything in the options dialogue other than the morph selected).
Thank you so much. I was likely using the wrong terminology. It turns out that to reset the figure I needed to alter your suggestion slightly. I used File->Save As->Support Assets->Save Modified Assets. That made the changes sticky. Somewhere in the past, I must have mistakenly issued the same command with an altered figure. G3F is back to default.
Save Modified Assets can catch stuff you don't want chnaged - indeed it can create exactly the situation you have just been fixing, which is why I don't normally suggest it.
Yes, I see that now. Cleaned everything up. But a new problem is cropping up. The base figure comes up with Body Tone set to 100%. Nothing I do will change that. I open parameters, set the values to 0, do the file->save as->support asset -> morph asset. Then select Genesis 3 -> actor -> real world -> Body Tone. I then do new scene and select Genesis 3 Female. Body Tone is back to 100%. In proberty hierarchy, there are no sub-components or controllers. I don't understand why Body Tone keeps resetting to 100%.
Are you changing the Default value?
Yes. I changed both the default and value. Many times. No joy.
But, you got me thinking. "Body Tone" appears to be part of the Genesis 3 Body Morph package that I have. So, I uninstalled the package. Restarted DS 4.9 just to verify it was gone. Strangely Body Tone was sill active. Only now it was back to 0% default. Reinstalled G3 Body Morph package and all is well. I wonder if some other package is using the same name? Not a great explanation but best I can think of.
In any event all is back to default which was the point.
Thanks so much. You are indeed a treasure here in the forum.
Yes. I changed both. Many iterations. The window asked if I wanted to change the morph permanently each time.
But, you got me thinking. The morph "Body Tone" is part of the Genesis 3 Body Morph package. So I uninstalled the package. Strangely after restarting DS4.9 Body Tone was still available. I reinstalled Genesis 3 Body Morph package and all was perfect.
Not sure why Body Tone was still there. Could two separate packages have the same morph name?
Thanks so much.
That sounds very odd, but I am glad you were able to get it to behave.