Post Your Renders like it's the year 2020!!!

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  • VyusurVyusur Posts: 2,235
    edited March 2017

    Playing with Octane in Carrara... 6 min of rendering

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  • PhilWPhilW Posts: 5,145

    Looks great!

  • VyusurVyusur Posts: 2,235

    Thank you, Phil!

  • magaremotomagaremoto Posts: 1,227

    w.i.p. testing skin reflections

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  • stringtheory9stringtheory9 Posts: 411
    edited March 2017

    This clip is called the man with one eyebrow. I'm working on making my own normal maps for skin bump that work best for skin reflection in Octane Render.  This is M4. Rendering at 1920 by 1080 @ 30s a frame (set the quality setting to 1080HD). The animation is raw off the camera so it needs some tweeking to look right but the main focus of this test is skin reflection and lighting.

     

    Post edited by stringtheory9 on
  • MistaraMistara Posts: 38,675

    the swing set from walden park.

    with vicky 7.

    couldnt decide what to use to finish out the background

  • MistaraMistara Posts: 38,675

    amazing octane renders heart

  • VyusurVyusur Posts: 2,235

    Elbow and joints are perfect! How did you do that?

  • UnifiedBrainUnifiedBrain Posts: 3,588

    This clip is called the man with one eyebrow. I'm working on making my own normal maps for skin bump that work best for skin reflection in Octane Render.  This is M4. Rendering at 1920 by 1080 @ 30s a frame (set the quality setting to 1080HD). The animation is raw off the camera so it needs some tweeking to look right but the main focus of this test is skin reflection and lighting.

    No way!  That is M4?  If you aren't pulling everyone's leg, that is AMAZING.

     

  • Thanks UnifiedBrain, it's M4 straight out of the box with SAV Aram texture and lots of futzing with Octane reflection and skin bumps (normal maps) to get the reflections to work. 

    Thanks MistyRara.

  • UnifiedBrainUnifiedBrain Posts: 3,588

    Thanks UnifiedBrain, it's M4 straight out of the box with SAV Aram texture and lots of futzing with Octane reflection and skin bumps (normal maps) to get the reflections to work. 

    Thanks MistyRara.

    Thanks for those details!  Well, you certainly have my attention.  I haven't started Carrara animation yet - probably in April - but when I do, I will likely be bugging you for more information.

    Please post your test here as well.  This is the type of character realism which is largely missing from Carrara promo reels.

     

  • MistaraMistara Posts: 38,675
    Vyusur said:

    Elbow and joints are perfect! How did you do that?

     

    didnt use the transfer utility on this version, has the rotation limits and jcms attached.smiley

  • VyusurVyusur Posts: 2,235
    MistyRara said:
    Vyusur said:

    Elbow and joints are perfect! How did you do that?

     

    didnt use the transfer utility on this version, has the rotation limits and jcms attached.smiley

     

    yesyesyes

     

  • MarkIsSleepyMarkIsSleepy Posts: 1,496
    edited March 2017

    A couple recent Carrara renders:

    This one won one of the PC club bi-weekly contests, using Howie Farke's World Gardens as a background to show off the fountain.

    Another one using the same fountain:

    And a sci-fi garden I've been working on (made completely in Carrara):

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  • UnifiedBrainUnifiedBrain Posts: 3,588
    MDO2010 said:
     

    And a sci-fi garden I've been working on (made completely in Carrara):

    Nice!

  • PhilWPhilW Posts: 5,145

    That Sci-Fi Garden looks terrific - new product?

  • MarkIsSleepyMarkIsSleepy Posts: 1,496
    edited March 2017
    PhilW said:

    That Sci-Fi Garden looks terrific - new product?

    Probably not -  it really only works from this one specific camera angle, but I am working on two potential product ideas. This was for a tabletop pen-and-paper RPG campaign I just started up with some friends.  I like to create a few images to help the players visualize the feel of the setting. 

    I do hope to have one DAZ product and one Carrara product to a stage where I can try submitting them to DAZ3D before/near the end of the year and I am in the early stages of modeling pieces for each right now but this isn't one of them.  Trying to put something together to submit seems like it is one step forward, two steps back sometimes though because I am used to just modeling, texturing and rigging for myself and stopping when it is good enough to render from the specific angle I know it will be seen from; much harder to make clean, nice-from-360-degrees objects that others can use however they want.

    Post edited by MarkIsSleepy on
  • PhilWPhilW Posts: 5,145
    MDO2010 said:
    PhilW said:

    That Sci-Fi Garden looks terrific - new product?

    .... much harder to make clean, nice-from-360-degrees objects that others can use however they want.

    That is very true!

  • TangoAlphaTangoAlpha Posts: 4,584
    edited March 2017

    A quick WIP.

     

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  • VyusurVyusur Posts: 2,235

    TangoAlpha, magnificent scene! Especially I like the pebbles in water.

  • TangoAlphaTangoAlpha Posts: 4,584

    I spent a while on that water shader wink It still needs more work on the bump, but I'm pretty happy with the fresnel and absorbtion.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,227

    another upcoming product to budget for 

    yesTA

  • MistaraMistara Posts: 38,675
    MDO2010 said:

    A couple recent Carrara renders:

    This one won one of the PC club bi-weekly contests, using Howie Farke's World Gardens as a background to show off the fountain.

    Another one using the same fountain:

    And a sci-fi garden I've been working on (made completely in Carrara):

     

    steamy water  nice!!

  • magaremotomagaremoto Posts: 1,227

    w.i.p. testing reflections on transmap hair, normalized in post

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  • VyusurVyusur Posts: 2,235
    edited March 2017

    Testing Octane shaders on interior surfaces.

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  • TangoAlphaTangoAlpha Posts: 4,584

    That looks good. What corridor set is it?

  • VyusurVyusur Posts: 2,235

    Thank you, TangoAlpha! This is Sci-fi Engine Room A.

  • ToyenToyen Posts: 1,888
    edited March 2017

    Here's a quick test of this product - http://www.daz3d.com/epic-skydomes-cloud-haven-hdri

    Post edited by Chohole on
  • PhilWPhilW Posts: 5,145

    w.i.p. testing reflections on transmap hair, normalized in post

    That's looking really good. My only suggestion would be to use the hair bump map (?) to break up the highlight a bit so that it looks like it is each hair reflecting rather than a solid block?

  • magaremotomagaremoto Posts: 1,227

    you hit the spot Phil thanks; I already did what you suggest by using wires into each of the 2 channels; this allows to avoid flickers or noise in animations (and dramatically speed up the render time too) but can create an unwanted moire effect at low light quality and resolution; following the latest shot, would be great to test a windy effect within octane smiley

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This discussion has been closed.