A better T-shirt to create Product Mock-Ups for Genesis 3

I design T-shirts, and I am looking for an easy and inexpensive way to create product mockups.

What would be the best thing on Daz3d to do this? I need an an existing product I can buy today.

The ideal would be a t-shirt that looks like a t-shirt you can actually buy when you get t-shirts printed.

For example,

I am using the t-shirt I got with the Hoodie Outfit for Genesis 3 Male.

It came with the Darius Starter Bundle.

It fits OK and kinda looks like a regular t-shirt, but the material is off. It looks like metal or plastic.

I tried to edit the existing texture 04_hoodieoutfittshirt.jpg, but it has artifacts when rendered.

I replaced the original t-shirt graphic with my design.

However, when the shirt rendered in Iray, it displayed with artifacts appearing in the red.

I attached the rendered imaged and the texture I edited so you can compare.

What can I do to remove the artifacts and make the shirt look less metal or plastic?

 

First Try.png
868 x 881 - 919K
Irish_ShirtA_04_hoodieoutfittshirt.jpg
3000 x 3000 - 1020K

Comments

  • I design T-shirts, and I would like to have a T-shirt I can put designs on that I can fit on my models.

    The T-shirts on Daz3D do not look like any T-shirt I can actually buy to have made.

    Worse, they fit the models really funny.

    I think the artists make them up vs. looking at what can actually be bought from shirt suppliers that 

  • You can make a t shirt for yourself with Marvelous Designer.  It wil be exactly what you want.

    http://www.marvelousdesigner.com/

  • SickleYieldSickleYield Posts: 7,644
    edited December 2016

    You're not going to find a conforming shirt with perfect wrinkles because it can't be done. MD is definitely the way to go. Edit/explanation: it's not that nobody knows or wants to, it's a result of technical limitations. With MD you can sim dynamically and get wrinkles for that specific pose.

    Post edited by SickleYield on
  • I design T-shirts, and I would like to have a T-shirt I can put designs on that I can fit on my models.

    The T-shirts on Daz3D do not look like any T-shirt I can actually buy to have made.

    Worse, they fit the models really funny.

    I think the artists make them up vs. looking at what can actually be bought from shirt suppliers that 

  • ChoholeChohole Posts: 33,604

    Duplicate threads merged

     

  • Some how, my post was a draft and got posted twice sorry. It was in que for review, and it got all weird. Not sure what happened.

    I got a T-shirt with Hoodie Outfit for Genesis 3 Male.

    It came with the Darius Starter Bundle.

    It fits OK, but the material is off. It looks like metal or plastic.

    I tried to edit the existing texture 04_hoodieoutfittshirt.jpg, but it has artifacts when rendered.

    What can I do to improve the t-shirt texture and how it renders in iRay?

    There are blocky artifacts in the red, and how the light reflects off the shoulders is funky.

    I have a limited budget, so buying Marvelous Designer to make T-shirt mockups is out of reach.

    What would be great would be a Daz Product that would let me just feature a design.

    Pick a cut and color from one of the manufacturers with about 5 different standing poses for Men and Women.

     

    First Try.jpg
    868 x 881 - 108K
    Irish_ShirtA_04_hoodieoutfittshirt.jpg
    3000 x 3000 - 1020K
  • ChoholeChohole Posts: 33,604

    Did you check in your product library to see if there is a template to allow you to design your own textures for this T shirt?

    Using the template in a paint program like Photoshop or gimp you can make new designs.

        Using LIE  within daz you can add and change designs

  • Chohole said:

    Did you check in your product library to see if there is a template to allow you to design your own textures for this T shirt?

    Using the template in a paint program like Photoshop or gimp you can make new designs.

        Using LIE  within daz you can add and change designs

    Not entirely clear on your reply.

    I found the JPG file for the T-shirt. Put in my own lion graphic, but it did not work out that great.

    Look at the rendered image and the texture file I edited. You will see blocky artifacts in the rendered image. The reds got all trashed.

    The big issue is how plastic looking the shirt is.

    Since I stated my product request, I am going to move my question to another forum. I think Technical Help (nuts n bolts).

  • ChoholeChohole Posts: 33,604

    Duplicate threads merged,  please do not start threads in differrent forums on the same subject.

  • ChoholeChohole Posts: 33,604

    When makking your own textures for items you need to work from the template for the product.  This is a file that will looksomething like this 

    I put this one up because it shows the seam guides (where the pieces match up).   With this file you can make your own textures.

    This is a series I did for one  product.   (low res image I am afraid)

     

     

  • I edited the texture for the item.

    I attached the original and the edited texture.

    However, my edited texture has artifacts in the red. Dark red squares appear if you look close that are not in the texture.

     

    04_hoodieoutfittshirt.jpg
    3000 x 3000 - 669K
    Irish_ShirtA_04_hoodieoutfittshirt.jpg
    3000 x 3000 - 1020K
    First Try.png
    868 x 881 - 919K
  • ChoholeChohole Posts: 33,604

    Maybe trying to stretch the jpg too much   Jpeg artefacts can get worse the more times an image is edited and saved.

  • ToborTobor Posts: 2,300

    Don't use JPG. Use a lossless format, such as PNG or TIF. Both are compressed files, but when decompressed don't create these artifacts.

    Be sure your texture is 4096 pixels. If the original isn't, enlarge it in Photoshop, then lay in your graphic to conform to that size.

    Consider once you get this down pat, learning how to do single-item renders with the Iray canvas (many discussions in threads here; look for keywords 'iray canvas node'). You can then render your model and background once), then render just the shirt. Combine them in Photoshop.

     

    ShirtShells.jpg
    1000 x 542 - 118K
  • ToborTobor Posts: 2,300

    The big issue is how plastic looking the shirt is.

    You're on the right track here, and done properly, your mockups will exceed the quality and variety any of the 'canned' product templates or software will provide. Keep at it.

    1. The plastic look comes from to main things: a) the shader settings for the shirt and b) the lack of "theads" in the cloth. The former you can change by making sure you're using an Iray shader for the shirt. You do this by selecting the shirt, then applying the Iray Uber generic shader. From there, you can select a specific type of shader. Matte Rubber may reduce the plastic appearance. When applying some other Iray shader, hold down the Ctrl key while you select the shader, and choose to Ignore any texture that comes with it (the Uber shaders don't have textures, but this is a good habit to get into). Once you have changed the shader, you can replace or update the texture.

    2. The lighting you have, with the shoulder highlights, is a good thing. This helps model the shirt and makes it more interesting. In any case, it comes from the light that's above and behind the model. You could move it or turn it off. Personally, I'd hold off on this until after you've experimented with the shader for the shirt.

    3. The shirt model doesn't look bad, but you might consider looking for another one for G3M. See if you can find one in the Daz shop here that has more detail in the cloth material. You can take a white shirt and make it any color. Even a black cotton shirt will show some thread detail. Yours looks like polyester slim-fit. Most Gildan/American Apparel/etc. for aftermarket decorating has a looser fit, and coarser thread count. Do keep in mind that you can return products within 30 days if it doesn't live up to your expectations. Expect to try a few before you find one you really like, and once you find it, cherish it, and thank the PA for doing such a great job. Really good t-shirt assets are not all that common.

    4. In your renders turn off the visibility of the Iray dome. You'll still get the lighting effects from the dome, but you'll instead have a transparent background. In Photoshop you can then choose the background you want, without having to re-render. Soft or gently out-of-focus backgrounds tend to do real well with these.

  • ChoholeChohole Posts: 33,604

    I did originally suggest that the OP used LIE to add the designs,  LIE afaicr uses PNG which is lossless.

  • ToborTobor Posts: 2,300

    Yes, but LIE can be quite slow, and since he's already doing t-shirt decorating and no doubt has Photoshop or some other graphics app for that, it seems the better approach. You can also save the textures for later use and put them on different models (wearing the same shirt) with just a click.

    I prefer the layered TIFs, which D|S will accept. You can stack up the designs and show the one you want. Resave the file, update the image in D|S, and do another shot.

  •  

    I was sick for a couple of days, so I am going through your responses now.

    I have not bought anything and returned it before. I really hate doing that, but I am on the quest for the most realistic T-shirt.

    Anyone have any recommendations on T-shirts that will will work with G3 Males?

  • TooncesToonces Posts: 919

    I think the slacker shirts look realistic for G3:

    http://www.daz3d.com/slacker-outfit-for-genesis-3-male-s

    Perhaps not the perfect t-shirt...but that's what you're creating. :)

    Don't stop your quest! Once you create it, I'll probably buy it if it looks super realistic.

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