Show us your 3Delight renders

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  • kyoto kidkyoto kid Posts: 41,034

    Took a while, but finished this one overnight (I rendered it at something like 6000x4000 to get good detail and dynamic depth)

    3DL render. The sky, horizon hills, and water is from http://www.daz3d.com/iray-skydome-super-pak , which I find works REALLY well converted to 3DL.
    The gazebo itself: http://www.daz3d.com/shaded-haven-gazebo-cafe

    ...very nice indeed.

    Would rather be there right now as looking I'm out my window at a "winter wonderland" in the making (in Portland no less where it is usually a "wet wonderland" this time of year).

  • kyoto kidkyoto kid Posts: 41,034
    Gone said:

    Hair today...

    ...nice long hair.  Need to get back working with Garibaldi again, just have to remember not to use G3.

  • mjc1016mjc1016 Posts: 15,001
     

    I know =) But do you happen to have that set, Mike? Is it really an HDR? Because it looks LOVELY in Will's thumbnail but blocky in the full render =/ (and even in the promos, now that I've checked)

    No I don't...but the description doesn't say anythiing one way or the other.

  • Oso3DOso3D Posts: 15,006

    They are jpg. Which is... a little weird.

  • mjc1016mjc1016 Posts: 15,001

    They are jpg. Which is... a little weird.

    Yeah...

  • Oso3DOso3D Posts: 15,006

    If I keep doing 3dl quasirealism, I don't think my 16 gb ram is going to cut it. Hrm. Trying to render a closeup and the process just hangs every time.

  • Oso3DOso3D Posts: 15,006

    Setting shading rate to 1 (rather than .01), dropping shadow sampling rate to 4, and changing max path 8>5 seems to have fixed the trick... fingers crossed...

    (Shading rate .01 is absurd, isn't it?)

  • GoneGone Posts: 833

    Boy, where does the time go?

    I was thiking I had posted this one in the Garibaldi thread about a year ago. Turns out, it was just over 2 years ago!

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  • mmalbertmmalbert Posts: 412
    edited December 2016

    Thanks, Walt! I've been trying to work more on body language and expressions lately. :) 

    wsterdan said:
    mmalbert said:

    Enjoying all the different renders and styles. Please keep posting!

    I have toons, a floofy dress (I love big elaborate dresses), and one with a really great freebie (the human tree.)Very 

    Very nice! I especially love these one-panel "stories" you manage to tell, very well-done!

    -- Walt 

    Kettu, you mean this one?

    (edtied to add that this was a preview for some free textures I made for a tropical xmas theme.)

     

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    Post edited by mmalbert on
  • mjc1016mjc1016 Posts: 15,001

     

    (Shading rate .01 is absurd, isn't it?)

    Pretty much...unless you are doing 'oldschool' shaders with very fine displacement (think very fine, soft fur...like a kitten) it is very much overkill.

  • Oso3DOso3D Posts: 15,006

    Ok, finally got over all the technical hurdles, here's a followup

     

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  • kyoto kidkyoto kid Posts: 41,034

    ..WIll, that is really nice.

  • kyoto kidkyoto kid Posts: 41,034
    edited December 2016

    ..OK, I've hear some talk about lack of "eye focus" in 3DL Here's a couple I did a while back which should bring that to rest.

     

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    Post edited by kyoto kid on
  • Oso3DOso3D Posts: 15,006

    Eye focus?

     

  • Oso3DOso3D Posts: 15,006

    And another... I veer wildly between over the top fantasy and really mundane subjects.

    I just tend to be 'meh' about cheesecaky glamart.

     

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  • kyoto kidkyoto kid Posts: 41,034
    edited December 2016

    Eye focus?

     

    ...yeah, characters looking sort of deadpan or staring off into space.

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 41,034

    And another... I veer wildly between over the top fantasy and really mundane subjects.

    I just tend to be 'meh' about cheesecaky glamart.

     

    ....i'm with you on the cheesecake pinup stuff.

  • Eye line
  • kyoto kidkyoto kid Posts: 41,034

    ...better term for between characters, "eye contact". 

  • GoneGone Posts: 833

    A boring portrait.

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  • edited December 2016
    Aye Captain
    Post edited by Barefoot Upto My Soul on
  • Nope not boring Gone.

    The kids making the snowman is adorable on the previous page mmalbert.

  • Oso3DOso3D Posts: 15,006

    So, looks like there's life. Are folks interested in 3dl 'snow caps' and other procedural shaders?

     

  • Very much so, yes.

  • Oso3DOso3D Posts: 15,006
    edited December 2016

    Cool, I already have the prototype in my freebies section, but I'm dialing in on a decent ice and snow 3DL settings/shader, should have it ready to go today or tomorrow.

     

    I've been debating making a 3DL equivalent to my 3DL shader pack, but been wrangling a bit with displacement. It's... weird.

     

    Post edited by Oso3D on
  • So, looks like there's life. Are folks interested in 3dl 'snow caps' and other procedural shaders?

     

    Yes and post the link please to where I can download from. Will they work in Luxrender too?

  • Oso3DOso3D Posts: 15,006

    I'm not familiar with Luxrender, but I would guess not.

    And I'll probably just copy it here, until I get an actual (free) pack together.

     

  • LianaLiana Posts: 1,035

    Again nice renders everyone.

    That would be cool and nice of you Will.

    Does anyone know of links to good info on 3DL rendering and it's shaders. I have done some snooping through the Dazwiki, but I have to admit my eyes glaze over at the moment reading that stuff.

  • Looking forward to it.

  • Liana, have you checked out Carnite's tutorials on YouTube?

This discussion has been closed.