Gravity, Wind and multiple collision targets

DAZ Studio is fast becoming a sophisticated 3D app. It is time to bring it up to date with  most of it's more expensive competitors.

With the vast array of pre-made, dynamic geometry available through the shop it is high time to introduce the concepts of gravity and wind (or pressure) into the program. Programs such as Marvelous Designer have this already instigated so it would be a grest inclusion in a future version of DAZ Studio. 

Another plus would be multiple collision targets. How often do you have clothing that covers both the base figure and another item of clothing but you can only specify one collision target? Again, using Marvelous Designer as the example, how about using layers to designate overlapping items and treat each layer as a Z reference for depth (layer order) or collision. i.e. any objest on the selected layers are considered collision targets and the layer order indicates the order in which collision is carried out.

What are your thoughts?

Comments

  • IsaacNewtonIsaacNewton Posts: 1,300
    edited November 2016

    Yes please! 

    Whilst most DS competitors are more expensive (because DS is free), there are other programs which are also free like Blender which I understand has similar capabilities.

    I would dispute that there is a vast array of dynamic geometry for use in DS. DS uses the Optitex system and the software required to make Optitex dynamic clothing is very expensive, so most PA's can not justify the expense in terms of expected sales. There are some clothing items for sure, but the choice is very limited when compared to dynamic clothing in Poser.

    The idea of being able to apply gravity and wind to clothing and hair and having multiple collision targets is a great one, and as you suggest it really is high time these features were available in DS, especially if DAZ want their flagship software to keep up with other programs. The Marvelous Designer software shows that real physics can be applied to 3d objects in real time. The ability to grab clothing and pull it into place is fantastic.

    Please PA's lets have a plugin to do this!

    Post edited by IsaacNewton on
  • Wind on grass, ivy, bushes & trees, you just have to wait for that plugin!

  • IsaacNewtonIsaacNewton Posts: 1,300

    Hi GenerationX. Your comment is cryptic! 

    Are you simply reminding us that "All things come to those who wait."? Or are you saying that a new plugin with these features is due to be released soon or in the unspecified future? Or are you saying you personally will release such a plugin? If so, when?

    Do you know if the plugin will be able to apply wind to any object or figure or to specific types of objects which will be grass, ivy, bushes and trees?

    A little more info please.

  • it means that plugin is being programmed... wind is on grass ivy & trees etc...and yes you do grow the ivy trees etc... no wind on clothes or hair, you just morph it for that.. hope that helps...

  • IsaacNewtonIsaacNewton Posts: 1,300

    Hi Generation X, Thanks for the clarification. It sounds like a step in the right direction. Having a plugin which simulates gravity, wind etc on plants will be nice, though I don't understand why it should be limited to only plants. Still, if it can be done for plants then the door is open for physics on clothing, in DS.

  •  Maybe nvidia could control clothes, but I don't think i can, you need to know how the data is flowing from point A to B.... I can only control data that i know!

  • The Dynamic Clothing Control plugin lets you add wind, adjust gravity and pressure (and material stretch, etc) for the Optitex clothes already.

    Not for 'any object' though

  • Yes! Dynamic wind, gravity, collision with multiple objects for clothes and etc, all are a must. Since we cant use Genesis3 with Poser, and since Genesis3 is so much better than anything previous, these things are a must have for DAZ.

  • IsaacNewtonIsaacNewton Posts: 1,300

    Hi GenerationX, I'm not a programmer so I don't really understand the problem. I thought that you were talking about applying physics simulations like gravity and wind to objects (you mentioned trees and grass specifically). I wondered if the physics simulation might be applied to other objects such as clothes and hair. However, it may be that you were intending to get the effect of gravity and wind by some other means and that this might need to be to a specific object.

    Silent Winter, indeed Optitex works already for Optitex clothing, but not, as you say, for any object. It is the latter which would be desirable. Having a system which could apply physics simulations like gravity, wind and collisions to any object would be great and would massively increase the usefulness of DAZ Studio. However, maybe that is asking too much of DAZ Studio? Perhaps such software is outside the financial scope of DAZ.

    As I say, I'm no programmer, so I don't know.

  • Turbulence modifiers could be used. Better the person who makes the clothes and hair, to include wind morphs... The normals on daz clothes our not flat for that reason it would be hard to find a traslation, sure it would be possible to move a little....  Better to make your own wind morphs for your clothes and hair... The main idea is so the animated scenes don't look so stactic, I think thats what alot of poeple want... My physics can't be a applied to someone else's tree, if you want to move a tree put some bones in it and move it...... You must also think, how many daz trees you could use in a scene (not many) Vs the amount of my many thousands of trees!!!!

  • Does the Optitex plugin also add gravity to hair?  Has anyone been using it for that?

  • IsaacNewtonIsaacNewton Posts: 1,300
    edited December 2016

    As far as I understand the Optitex system is specifically for clothing items and cannot be applied to Hair object at this time. Dynamic clothing made for the Optitex system (which is the only sort of dynamic clothing currently available in DS) does have the potential for gravity and wind effects.

    There are some Optitex dynamic clothing items available at the DAZ3d shop, but the range is not very great. This may be due to the very high cost of the Optitex software required to make dynamic clothing for this system. Many PA's can not afford it and recouping the cost of the software would require high volumes of sales of the Dynamic Clothes items. 

    Post edited by IsaacNewton on
  • I just got word in another thread (Richard Hasseline) that the PAs don't have the software.  They design the outfits and work with the current Optitex vendor.  The Optitex vender handles implementing the actual Dynamic portion.  So, software cost to PAs isn't the issue.

    Richard also pointed me to the V7 Dynamic Classics that came out in October.  So, it's good to see that something is happening.  Whether or not that is a sign that more clothing will be forthcoming, I can only hope.

  • IsaacNewtonIsaacNewton Posts: 1,300

    Just for clarification, the idea was that the Optitex software is so expensive that most PAs don't buy their own copy but if they want to make a dynamic clothing item they design it and rely on a collaroration with a PA who does already have the software, the PA who owns the software then makes the item. I can see why Dynamic Clothing items for DAZ are few and far between.

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