UV Unwrapping

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Comments

  • DartanbeckDartanbeck Posts: 21,583

    ...so there May be a pot o' gold at the end of the rainbow... if we try hard enough? wink

  • 3DAGE3DAGE Posts: 3,311

    my bad,. that's quite bizarre,.

  • DartanbeckDartanbeck Posts: 21,583

    I'm seriously considering getting into modeling a lot more. There's some stuff I'd really like to have that I don't have and don't see anywhere. Besides... It's a lot of fun!

    So I'm not going to rely on any new software for it, being that I really enjoy modeling in Carrara, and I already have Hexagon, so I may just play with that as well.

    I also have Blender, Wings3D, Anim8or, and some other apps.

    But I also really want to invest in some modelers that the pros are using. I have four in mind right now, and the list may get smaller - depending upon how pleased I am with the first couple of purcheses.

    UV Layout - Carrara being so strong in so many departments, I think my first addon would likely be UV Layout, by Headus, just because I really like what I see Garstor doing with it. I love the interactivity of it all.

    Silo 2 - With it being so inexpensive, along with really liking what I'm seeing so far. Silo just looks like a really great modeler. For me, a modeler without any other features is perfect. I like Carrara for everything else. After hearing HeadWax's wishes for a Knife tool, and discussing it with him over the years, seeing it in action in Silo looks incredibly useful. I must admit, I didn't really ever feel a need for it untill I saw the demonstration, which shows several options for how it works. Really neat!

    Being as inexpensive as it is, this would likey get added before UV Layout. I also think that the UV Unwrapping tools in Silo just might be strong enough to end my add-on purchases right here - so I may just end up reducing my wishlist to One from four.

    3D Coat - This looks like an excellent addition to any 3D modeler's toolkit. It also has excellent UV tools. 

    Modo - If I really enjoy modeling enough to pursue creating props and/or figures for Daz3d, I'll likely upgrade to Modo with what I make in sales.

    ==============================================

    That's it for my current 3D mesh wishlist, but some of that may just have to wait. 

    My main study right now is Visual Effects for motion pictures - all in pursuit of getting my dream project as good as I can make it. Of course, like everyone else, I will be improving as I go, so I'm not letting any possible shortage of software slow me down. This stuff can all come in due time.

    But still, my main #1 wishlist item for software has to go to HitFilm Pro, and for Hardware, an HP Z600 or Z800 class workstation sporting dual Xeon cpu running Windows 7 Pro. I'm getting tired of 10. It seems to feel like it (Win 10) should hinder me whenever it wants to - likely sending every action made to Microsoft for analytics or some such. 

    ==============================================

    All in all, though, Carrara does have UV Editing and Unwrapping. I think Hexagon does too. So these extra software purchases can wait as long as I need them to. Though I can already see how any of the four items in the upper list would greatly improve my workflow speed and sanity.

    We just have to remember, when using Carrara for UV editing:

    When the tools feel really unruly, try zooming in on our selection as much as possible. The closer we get, the smoother their control!

    That said, a larger monitor might also be a wise next purchase ;)

    Oh... a Z800 (with dual hexa-core Xeon) and an enormous monitor! Yeah... that's what I need!

  • DartanbeckDartanbeck Posts: 21,583

    Just dreaming aloud, is all! ;)

  • TangoAlphaTangoAlpha Posts: 4,584

    Most of those are on my list too, although I already have Modo Indie. I've specially got my eye on one of these https://www.amazon.co.uk/LG-34UC98-34-Inch-Class-UltraWide/dp/B01BFH1AIM/ Needs to be 34" to get the same height display as my 27" iMac (anthing smaller just feels cramped!) It's also Thunderbolt 2, so great for dualling the Mac on. But it's 750 quid, so yeah just a pipe dream. Still who knows what 2017 will bring, eh?

  • is there a path for starting with a DAZ object in carrara, taking it out to do UV work in silo, and then essentailly pasting the new UV back into Carrara?  If so, might give this a try.  But reluctant to give up any morphs associated with the object which would be lost roundtripping directly through Silo so trying to understand options.

     

    Thanks, 

  • DartanbeckDartanbeck Posts: 21,583

    I might be wrong - and I've heard that C4D is an exception, but I think Carrara is entirely unique in being a modeler which can open figures without losing their morphs, rigging and such.

     

    is there a path for starting with a DAZ object in carrara, taking it out to do UV work in silo, and then essentailly pasting the new UV back into Carrara?  If so, might give this a try.  But reluctant to give up any morphs associated with the object which would be lost roundtripping directly through Silo so trying to understand options.

     

    Thanks, 

    Yet their may be some hoops one might jump around to do it.

    When I consider buying these modelers, it is for creating all-new mesh.

    For creating Morphs and such, I already love both Carrara (export single morph OBJ - or only use the morph within Carrara) and Hexagon (bridge to and from DS is undeniably awesome!)

  • DiomedeDiomede Posts: 15,173

    I am going to give Blender another try.  I think my frustration the first time may have been in part due to the particular tutorials I had been following.  They were not good matches for me. 

  • diomede said:

    I am going to give Blender another try.  I think my frustration the first time may have been in part due to the particular tutorials I had been following.  They were not good matches for me. 

    I really recommend a YouTube channel called "Blender for Noobs."  I struggled for a long time with Blender until I watched his "Learn Blender in One Hour" video and then I finally got the layout and navigation.  He's got a series of 10 or so basic modeling in Blender videos too that were really helpful learning the bsic tools.  Some of his other videos are not as good, but those were all very helpful to me.

  • DiomedeDiomede Posts: 15,173

    Thanks - now I have a New Year's resolution I plan to keep. 

    .

    MDO2010 said:
    diomede said:

    I am going to give Blender another try.  I think my frustration the first time may have been in part due to the particular tutorials I had been following.  They were not good matches for me. 

    I really recommend a YouTube channel called "Blender for Noobs."  I struggled for a long time with Blender until I watched his "Learn Blender in One Hour" video and then I finally got the layout and navigation.  He's got a series of 10 or so basic modeling in Blender videos too that were really helpful learning the bsic tools.  Some of his other videos are not as good, but those were all very helpful to me.

     

  • DartanbeckDartanbeck Posts: 21,583
    MDO2010 said:
    diomede said:

    I am going to give Blender another try.  I think my frustration the first time may have been in part due to the particular tutorials I had been following.  They were not good matches for me. 

    I really recommend a YouTube channel called "Blender for Noobs."  I struggled for a long time with Blender until I watched his "Learn Blender in One Hour" video and then I finally got the layout and navigation.  He's got a series of 10 or so basic modeling in Blender videos too that were really helpful learning the bsic tools.  Some of his other videos are not as good, but those were all very helpful to me.

    Thanks, Man!!! Very helpful. I might like Blender if I can figure it out! LOL

    Coming from Carrara, it stinks entering a confusing interface. I love Carrara's!

    Modo's and Silo's look really nice.

  • DartanbeckDartanbeck Posts: 21,583

    Awe man! UV Layout requires a Dongle for Pro as well as some other security hoops to jump through. Screw that! I think I'll try going for another option if it ever comes down to that. Pay more, get a bigger Pain In The Arse! Why? (I know why... I just don't like those things for my setup)

    Besides, for that price I think I'd rather get either Modo Indie of 3D Coat, both of which have excellent UV Tools - I think. Actually, Silo's looks pretty darned nice as well!

  • DartanbeckDartanbeck Posts: 21,583

    Here's a cool little look at Modo's fine setup from Modo 601

    He says that it's too boring to watch, but I wish he'd have shown us the Relax and other tools too. Still, it's a nice little look at the power of Modo

  • DartanbeckDartanbeck Posts: 21,583

    Here is Modo 10. I've shown this video earlier in the thread, but I'd like you to notice how similar this is to UV Layout - even seems a bit more powerful to me, since it actually lets us use sculpting and other modeling tools directly on the UV Map (around 1:22) and being right inside the modeler, where I'd always rather be doing my UVing, personally.

  • DartanbeckDartanbeck Posts: 21,583

    Here is one I've found for 3D Coat at their website, which makes it look pretty darned nice, too! I know it has a lot more options - I'd like to see ;)

    Here is their most exciting main promo for 3D Coat 4.7, which is rather tasty!

  • DartanbeckDartanbeck Posts: 21,583

    Here's a kinda cool example of 3D Coat at UV Unwrapping, even if our actual work decisions might differ... it shows some of the tools nicely - but it's also very obvious that there's a lot more to it's UV controls. Now I seem to recall that 3D Coat's documentation wasn't that great several years ago. I wonder if that's still the case. It would be nice to see some complete info on it's UV tools

    Wow... and again another decent example of just seeing the tool in action. I think I'm liking this

  • 3DAGE3DAGE Posts: 3,311

    is there a path for starting with a DAZ object in carrara, taking it out to do UV work in silo, and then essentailly pasting the new UV back into Carrara?  If so, might give this a try.  But reluctant to give up any morphs associated with the object which would be lost roundtripping directly through Silo so trying to understand options.

    UV's don't work like that,. it' not something you can copy/paste,. it's a description of how your 2D textures are "projected" onto the surface of your 3D model.

    it's possibly less confusing to call it Projection mapping.

    I think the confusion comes from the wireframe "texturing template" which can be exported from the UV layout panels, and used in an image editor, as a guide for creating your texture images.

    Daz3D Figures are already UV mapped, so,.. I don't understand why you would want to change that,. 

    Genesis has alternative UV sets, depending on the initial model you load,. (basic female / basic male

    if you want to change textures,. make your own,. or edit existing ones,.

    As Dart mentioned,. these tools are more commonly used to setup UVs on your own models.

    You can create new morphs in existing figures to edit the shape, or create new texture maps to change the appearance of a model,.

    I guess i'm trying to understand what you're trying to do.

     

  • SileneUKSileneUK Posts: 1,975
    edited December 2016
    wgdjohn said:
    SileneUK said:

    OK, I got Silo yesterday  and on their site it does offer the $50 off. So it's $109 vs $159

    http://nevercenter.com/silo/  (click on the Buy Now to see the info)

    BUT if you use Paypal they say before you buy:

    *Note: Unfortunately, discount codes cannot be auto-applied using PayPal. However, if you email us with your discount code after you have placed your order, we will happily apply your discount manually through a refund.

    That's OK, I would have thought this should not be a big deal. So I bought Silo with PP and then emailed them noting my use of the code using the email sent to me with the licence key. It's the right email, double-checked. I have not heard anything, not even an acknowledgement. My PP account has been charged, but no refund. I might think it takes a few days to refund, but that they would at least acknowledge my email as I did as requrested.

    Has anyone else taken the offer? 

    frown Silene

    I finally took the offer which is even better now.  I also paid via PayPal in hopes that I can get the discount.  I was wondering how it worked out with you getting a refund for the diff... did you get it OK?

    OMG... yes I got it within a few days from the original offer. But look at the price now.... surprise​ 

     I am gobsmacked at this discount!! Go for it...wished I had waited now.  Hope to get into using it in the New Year once my final coursework is done end of January. I want to use it for nuts and bolts models as the PC World reviewer said. Maybe the con in that it's no longer being 'developed' is causing the price tank? 

    Happy NY to all Carrarians! yes

    heart Silene

     

    Post edited by SileneUK on
  • @3dAGE - thanks for explaining.  I didn't think you could do the copy/paste UV's back in (because I thought the UV's were 'attached' to / coresponded to the 3D geometry), but I didn't know if there were any alorithms inside of Carrara that already accounted for that and would proivde some sort of copy and paste option to the end-user (while already accounting for/keeping track of the geometry internally).  And it's been a couple of years since I used DAZ and Carrara significantly, so a bit rusty on terminology and how everything works.

    I have exported texture templates in the past and played with them in photoshop - and maybe that's all I really need for all of the DAZ and Carrara products.  I've always found the UV section in Carrara clunky - but may have been mixing up in my head what I was doing with my own simple models vs needs with simply re-texturing purchased models.

    My other big problem with UV mapping (now that I think about it) was that I've considered bringing DAZ models into the Unity gaming engine (I have the Indie Game Developers license that allows you do that with DAZ originals).  But the way DAZ has its texturing set up requires numerous calls to the game engine, rather than just a few.  Had considered a standalone UV layout program that had been recommended on the DAZ forums (think it was UV Mapper) which would let you fix that problem - but other issues with the pipeline between DAZ and Unity were troublesome enough so never dove in (though still want to if I can find the time)

    I'm still on the fence about Silo but will keep following the thread - not clear to me if this is sort of still being developed or likely to go away - and probably going to be 6-12 months before I do significant modeling with a game in mind (though if overwhelming concensus was that Silo is far better than Hexagon and Carrara for modeling and mapping and that I could then bring that into Carrara consistently to add morphs, texture, and incorporate into Carrara scenes would probably grab it while it's so cheap)

     

      

  • MattymanxMattymanx Posts: 6,908
    I'm still on the fence about Silo but will keep following the thread - not clear to me if this is sort of still being developed or likely to go away - and probably going to be 6-12 months before I do significant modeling with a game in mind (though if overwhelming concensus was that Silo is far better than Hexagon and Carrara for modeling and mapping and that I could then bring that into Carrara consistently to add morphs, texture, and incorporate into Carrara scenes would probably grab it while it's so cheap) 

     

    While Silo is not being developed atm, i can atest to its ability as a 3D modeler.  I have used Carrara and Hexagon in the past for converting models and personally could not wrap my head around a few things in it, plus I kept getting confused trying to remember what icon is what.  Silo is very streamlined and I found it much easier to learn.  Its extremely intuitive and well laid out.  All my models here in the Daz store were built in Silo though I still keep Hexagon for 3d text as its one thing you cannot do in Silo.  If you would like I can give you a list of useful videos that will help you quickly learn Silo (via PM as to not derail the thread).  The $40 offer is well worth it even if you're not going to be using it for a while.

  • Hey Mattymanx - thanks for your input - and sure, I'd appreciate a list of videos - looked like the site had some good ones - just don't have the time to watch a bunch right now.

    Are there any specific features that Silo has that Carrara 8.5 pro does not?

    (think I daw Dart mention a 'slice' function)

    Have you had any luck with building models and creating UV maps in Silo, and then bringing that into Carrara, where you could then create morphs and incorporate into animations?

    My main interest is for animation work rather than stills.

    Thanks 

  • MattymanxMattymanx Posts: 6,908

    I dont do animations or use Carrara anymore.  I dont see the need to export to Carrara for making morphs either unless its just what your use to.

    Building and uvmapping for me is just fine in Silo.  Click on the car in my banner to see my models in the store, all built and UV mapped in Silo.

     

     

  • DartanbeckDartanbeck Posts: 21,583
    Mattymanx said:
    I'm still on the fence about Silo but will keep following the thread - not clear to me if this is sort of still being developed or likely to go away - and probably going to be 6-12 months before I do significant modeling with a game in mind (though if overwhelming concensus was that Silo is far better than Hexagon and Carrara for modeling and mapping and that I could then bring that into Carrara consistently to add morphs, texture, and incorporate into Carrara scenes would probably grab it while it's so cheap) 

     

    While Silo is not being developed atm, i can atest to its ability as a 3D modeler.  I have used Carrara and Hexagon in the past for converting models and personally could not wrap my head around a few things in it, plus I kept getting confused trying to remember what icon is what.  Silo is very streamlined and I found it much easier to learn.  Its extremely intuitive and well laid out.  All my models here in the Daz store were built in Silo though I still keep Hexagon for 3d text as its one thing you cannot do in Silo.  If you would like I can give you a list of useful videos that will help you quickly learn Silo (via PM as to not derail the thread).  The $40 offer is well worth it even if you're not going to be using it for a while.

    Hell yeah! Thanks for the further testimonial! I love your work, and FifthElement, whom also likes using Silo is also very excellent.

    I love how Silo is laid out from the videos I've watched, and then we can even customize it too... pretty cool, I think - though I'd probaby use the default.

  • DartanbeckDartanbeck Posts: 21,583
    SileneUK said:
    wgdjohn said:
    SileneUK said:

    OK, I got Silo yesterday  and on their site it does offer the $50 off. So it's $109 vs $159

    http://nevercenter.com/silo/  (click on the Buy Now to see the info)

    BUT if you use Paypal they say before you buy:

    *Note: Unfortunately, discount codes cannot be auto-applied using PayPal. However, if you email us with your discount code after you have placed your order, we will happily apply your discount manually through a refund.

    That's OK, I would have thought this should not be a big deal. So I bought Silo with PP and then emailed them noting my use of the code using the email sent to me with the licence key. It's the right email, double-checked. I have not heard anything, not even an acknowledgement. My PP account has been charged, but no refund. I might think it takes a few days to refund, but that they would at least acknowledge my email as I did as requrested.

    Has anyone else taken the offer? 

    frown Silene

    I finally took the offer which is even better now.  I also paid via PayPal in hopes that I can get the discount.  I was wondering how it worked out with you getting a refund for the diff... did you get it OK?

    OMG... yes I got it within a few days from the original offer. But look at the price now.... surprise​ 

     I am gobsmacked at this discount!! Go for it...wished I had waited now.  Hope to get into using it in the New Year once my final coursework is done end of January. I want to use it for nuts and bolts models as the PC World reviewer said. Maybe the con in that it's no longer being 'developed' is causing the price tank? 

    Happy NY to all Carrarians! yes

    heart Silene

     

    Happy New Year to you too, Sweetie!!! 

    Try not to wait before delving into Silo. Some time during relax phase, just fire it up and play around without a goal to save anything. 

    We must Play!!!

  • DartanbeckDartanbeck Posts: 21,583

    I see that Andrew has taken notice of folks complaining about the lack of documentation on his 3D Coat, for their YouTube channel is packed with useful videos!

    TangoAlpha, is there a difference between Modo and Modo Indie? or is it just a license thing?

  • TangoAlphaTangoAlpha Posts: 4,584

    I see that Andrew has taken notice of folks complaining about the lack of documentation on his 3D Coat, for their YouTube channel is packed with useful videos!

    TangoAlpha, is there a difference between Modo and Modo Indie? or is it just a license thing?

    Reduced export options and no scripting, plus a 100K poly count limit per model, essentially. And about a grand.

  • DartanbeckDartanbeck Posts: 21,583

    I see that Andrew has taken notice of folks complaining about the lack of documentation on his 3D Coat, for their YouTube channel is packed with useful videos!

    TangoAlpha, is there a difference between Modo and Modo Indie? or is it just a license thing?

    Reduced export options and no scripting, plus a 100K poly count limit per model, essentially. And about a grand.

    Hmmm. Not sure I like that :(

    At least it gives the (intended) chance to learn the software while we save up for the big bang, eh?

    3D Coat also has an inexpensive version at Steam. Wondering if that's watered down too? They don't tell us anything in the Steam store (I'm brand new to Steam as of yesterday)

    Steam even has an Indie bundle for both Modo and Mari, their (The Foundry's) HD Texture Painting software

    Do you use it much yet, or still doing everything in Carrara?

    I always do this. I get all wound up to get a new modeler, then decide to just stick with what I have - since it's so darned good. But both Modo and 3D Coat are fant-freaking-tastic, as is Silo, which I'll likely end up getting just because it looks like such a great way to model - simple, fast, flexible, with excellent UV Unwrapping, which is actually all that I'm looking for, when it all boils down.

    I just get all giddy about Modo and 3D Coat when I see everything else that they do!

  • DartanbeckDartanbeck Posts: 21,583

    Okay, for others, like me, whom might be interested in knowing the differences between Modo Indie (only available through Steam) and Full Modo, here's what I've found. It includes Mari Indie differences too, and there's also a well-priced Modo Indie/Mari Indie bundle at Steam. Mari is an HD Texture Painter software

    FAQ - MODO indie + MARI indie

    BASICS

    Q: What are MARI indie and MODO indie and how are they different than the full versions of MARI and MODO?
    A: The indie products are available at a fraction of the cost but contain the full toolsets of MODO and MARI with some functional adjustments meant to service individual production needs. There are no individual commercial limitations on these products and can be used for paid projects.

    Please see product comparisons below for a more detailed functionality comparison.

    AVAILABILITY

    Q: Where can I purchase MODO indie or MARI indie?
    A: You can only purchase MODO indie and MARI indie on the Steam store at this time. 

    Q: Will you be offering a free trial any time soon?
    A: We are currently in the process of measuring the demand for a free trial. 

    FEATURES AND FUNCTIONALITY

    Q: What versions are MODO indie and MARI indie built off of?
    A: MODO indie: MODO 801 SP4
    MARI indie: MARI 2.6v5

    Q: What is the feature comparison between MARI indie and full MARI?
    A: 

    • Project file (.mra) linked to Steam account / cannot be shared with other users
    • The UDIM patch count is limited to 6 patches per object, unlimited channels and layers
    • Object count is limited to 3 objects
    • Export texture resolution size limited to 4k and 8-bit color per channel
    • Allowed export formats: .psd, .png, .tga, .jpg
    • Output formats no longer available .exr, .tif, .tiff, .hdr, .dds, and .ptx 
    • Python scripting disabled
    • Custom shaders not allowed


    Q: What is the feature comparison between MODO SE, MODO indie and full MODO?
    A:

    MODO Steam Edition

    • EULA: Personal, recreational and non-commercial use, except only if Licensee uses the
    • Software to create assets and content Licensee may sell such assets and content through Valve’s Steam Workshop.
    • OBJ and FBX poly export limit 7k
    • .blx files not encrypted/tied to Steam ID
    • No Bake or Render limit
    • Dynamics disabled
    • Animation disabled
    • Rendering disabled, except for bake options under Bake menu
    • Command eval options in the system menu disabled
    • Command History panel removed
    • Form Editor removed
    • Layout menu disabled
    • Python editor and third-party script loading disabled
    • Third-party plugin loading disabled
    • Kit management options from the system menu disabled
    • Export is FBX and OBJ only
    • Prevents saving as anything other than .blx format, although can still import all formats
    • Direct export to Dota 2 functionality 
    • Available on Win only
    • Limited stock content available for download
    • MODO Steam Plugin allows loading of .blx files into Full MODO


    MODO indie

    • EULA : Commercial for-profit use allowed for individual use, or individuals of a sole-proprietorship organization where only one license of each variant is allowed
    • OBJ and FBX export limit expanded to 100k polys
    • .lxf files are encrypted and locked to an individual Steam user ID/license
    • Limited Bake and Render resolution to 4k
    • Full dynamics toolset
    • Full animation toolset
    • Full rendering toolset
    • Command eval options in the system menu disabled
    • Remove Commands, Scripts and results from Command History panel removed except Undo
    • and History
    • Form Editor disabled **Note: this will be made available in first update
    • Form Layout added
    • Python editor and third-party script loading disabled
    • Third-party plugin loading disabled
    • Kit management options from the system menu disabled
    • Export is FBX and OBJ only
    • Can only save in .lxf format, although can still import all formats.
    • Image save formats limited to .png and .jpg, .tiff and .exr
    • Dota 2 Export functionality removed
    • Available on Mac and Win only
    • Full stock content is available for download
    • MODO Steam Plugin will only work with MODO SE and not MODO indie


    Q: Is MODO indie replacing MODO SE?
    A: Yes, we have discontinued the sale and support of MODO SE.

    Q: Will I still be able to use my MODO SE?
    A: Yes, you own your MODO SE license and will still be able to use it through Steam. We will no longer support the product, however.

    Q: I own MODO SE, can I upgrade to MODO indie?
    A: Yes, the upgrade to MODO indie is free and is already in your account. Yay!

    Q: Will I be able to load my MODO SE .blx files into MODO indie? 
    A: Yes.

    Q: Does the MODO Steam Plugin work with MODO indie?
    A: No, it only works with MODO SE.

    Q: Will there be a new plugin that allows MODO indie owners to load their .lxf files into full MODO?
    A: No.

    Q: Can MODO be used for baking and can it bake normal maps that are properly configured for the major game engines?
    A: MODO can be used for baking. We are currently improving our baking features to allow for baking of normal maps that are compliant with game engines.

    PURCHASE AND PRICING

    Q: How much does a new seat of MODO indie and/or MARI indie?
    A: $299 and $149, respectively.

    Q: What are the subscription term options?
    A: You can purchase a 1, 3 or 6 month subscription.

    Q: How much is saved on a 3 month or 6 month subscription?
    A: You save 20% per month for a 3 month subscription and 33% for a 6 month subscription.

    Q: I own MODO SE and want to purchase MARI indie, will I be able to do so at a discounted/bundle price?
    A: No, you will have to pay full price ($149) for MARI indie.

    Q: I own MODO SE, will I get a discounted upgrade rate if I want to a purchase MODO indie subscription or a MODO indie + MARI indie subscription?
    A: Unfortunately we are not able to offer an upgrade discount on subscriptions. 

    Q: Will I be able to upgrade from MODO indie or MARI indie to the full version of MODO or MARI?
    A: Yes, you may upgrade to the full version by contacting our sales department and providing proof that you own an indie version.

    Q: What is the subscription cancellation policy?
    A: Customers are allowed to cancel their subscription at any time through their Steam account. Users will be allowed to access their products until the subscription period has ended and will not be refunded a prorated amount. 

    Q: Is there a free demo (trial) of the product I can try?
    A: We currently are not offering a free demo of the product. 

    SYSTEM/HARDWARE REQUIREMENTS

    Q: What platforms does MODO indie and MARI indie support?
    A: MODO indie will be available on Windows and Mac. MARI indie will be available on Windows, Mac and Linux.

    Q: Will a Linux version of MODO indie be available soon?
    A: We are in the process of evaluating the demand for a Linux version of MODO indie.

    Q: What are the specific hardware requirements for MARI indie and MODO indie?
    A: 
    MODO indie:
    Windows

    • OS: Windows 7 and 8 (only 64-bit supported) 
    • Processor: Intel Xeon/Core 2 Duo, Quad/Core i7 or AMD Opteron/ Phenom processor(s). Must support SSE2 instruction set.

    Mac

    • Mac® OS X 10.7 or later (only 64-bit supported)
    • Intel processor(s), Core2Duo processor or higher.

    General

    • Memory: 2 GB RAM 
    • Hard Drive: 2 GB available space
    • Graphics: OpenGL 2.0 accelerated graphics, at least 1280 x 800 resolution 
    • Network: Broadband Internet connection 
    • Additional Notes: Mouse or pointing device, including pressure sensitive tablets or 3Dconnexion 3D mouse
    • Internet connection required to access Steam

    MARI indie:
    Linux 

    • 64-bit operating system (Ubuntu 12.04 LTS)

    Mac:

    • OS X 10.8.5 or above

    Windows:

    • Window 7 64-bit.

    General

    • Quad-core x86-based processor.
    • A minimum of 5GB disk space available.
    • At least 4GB RAM.
    • Display with 1366 x 768 pixel resolution.
    • NVIDIA or AMD graphics card with at least 1GB of RAM and OpenGL 3.2 support.
    • Internet connection required to access Steam


    IMPORTANT MARI indie GPU REQUIREMENTS:
    MARI indie works best on non-integrated graphics cards and requires the latest available drivers in order to work correctly. MARI indie GPU requirements will likely experience problems with integrated graphics cards such as the Intel 3000-5000. 

    Please ensure that your GPU is capable of supporting OpenGL 3.2 or above, with at least 1GB of GPU RAM and the latest release drivers installed.

  • TangoAlphaTangoAlpha Posts: 4,584

    I see that Andrew has taken notice of folks complaining about the lack of documentation on his 3D Coat, for their YouTube channel is packed with useful videos!

    TangoAlpha, is there a difference between Modo and Modo Indie? or is it just a license thing?

    Reduced export options and no scripting, plus a 100K poly count limit per model, essentially. And about a grand.

    Hmmm. Not sure I like that :(

    At least it gives the (intended) chance to learn the software while we save up for the big bang, eh?

    3D Coat also has an inexpensive version at Steam. Wondering if that's watered down too? They don't tell us anything in the Steam store (I'm brand new to Steam as of yesterday)

    Steam even has an Indie bundle for both Modo and Mari, their (The Foundry's) HD Texture Painting software

    Do you use it much yet, or still doing everything in Carrara?

    I always do this. I get all wound up to get a new modeler, then decide to just stick with what I have - since it's so darned good. But both Modo and 3D Coat are fant-freaking-tastic, as is Silo, which I'll likely end up getting just because it looks like such a great way to model - simple, fast, flexible, with excellent UV Unwrapping, which is actually all that I'm looking for, when it all boils down.

    I just get all giddy about Modo and 3D Coat when I see everything else that they do!

    Nor me, but £7.50 a month is a much less expensive mistake if I don't get on with it than £1400 inc VAT. And by the time I can afford it (2018 I reckon), I should be reasonably conversant with it. The downside is that a lot of the tutorials I've seen when googling how to do something, start with a script or plugin.

    I don't use it a lot yet. I always seem to be up against a deadline and so fall back to what I already know. It's got lots of exciting features that go far beyond Carrara's abilities, it's just that "this has got to be finished by Friday . . ." IYSWIM.

  • DartanbeckDartanbeck Posts: 21,583

    Funny, Silly me. It's always like this.

    I'm taking tid-bits of time here and there checking out these other modelers - especially focussing on how well I think they can unwrap UVs.

    The three I'm looking at (plus the stand-alone UV Layout) all look very good. Then I watch videos on folks using the tools and, every so often I see them struggling with the viewing navigation, trying to adjust their view.

    So I go into Carrara today and open up a model that I was working on a while back, one with some pretty hefty shape changes, no separate material zones yet, just to give UV Unwrapping a go in my lovely Carrara.

    Sure enough. Carrara is a lovely beast! Sure, I don't get the distortion color indicators like the others have. But...

    Marking seems is easy as eating pie for me - and I'm darned good at eating pie! For really tough selections, we can easily exit the UV zone and into the main modeler to make our selections. I love Carrara's selection tools - I really do. I also love its ease of use throughout the program. Anyways...

    So after marking seems, but no pins, I commited to an Unwrap. Cool. Worked great.

    Carrara doesn't have an auto pack feature, but frankly I like to orient my islands manually how they'd make the most sense for me in the texture-creation process.

    There was one spot that looked really strange, so I followed the edges around, watching where I was on the mseh as I went, and started to chuckle to myself. I erased a couple of edges from being seems, and drew a new seem and unwrapped again. Bingo! This time I had an excelent unwrap - and in no time at all!

    Here is where I check to see how the edges are as far as overall scale against one another. This time they all loked perfect, even though I did have some overall Island scaling to take care of - which is fun and easy. If not, though... I'd select the island in question and go to the Operations tab and relax the UVs. I can do 100 iterations at a time, which is fine for my purposes. Most of the time I never really need this - but sometimes....

    So now I select each island individually and "Detach", then drag all of the left side islands out of the grid to the left - keeping plenty of space around each of them so they're easy for me to grab with a rectangular selection. Then I repeat for the right, and then work out the center islands and plunk them into the grid where I want them.

    Next I orient the left side islands to match nicely with the center portions in the grid and place them loosely. I'm also scaling everything properly during this stage - then I repeat with the right side - after a few minor adjustments, I'm done and the UVs turn out really quite well - just from this quick and simple process - and I've never had a difficult time with navigating through the entire situation.

    I use the keyboard shortcuts for rotate and pan and my mouse wheel for zoom, or the Navigation tools for getting vast distances quickly.

    In and out I go - all the time. I go in really close for selections, then I detach and zoom way out to move my selection where I want it.

    Really slick!

    I Love Carrara!

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