DAZ Studio 4.9 to 3DS Max

rickdarbyrickdarby Posts: 9

I got my hands on a trial for 3ds max and a trial for the latest v-ray and they can achieve pretty spectacular results and fast render times. My quesion is, how can i export my characters (model + clothes + hair + pose + morphs) from daz studio 4.9 and import them into 3ds max in order to render them with v-ray?

I tried exporting as fbx but when importing everything is messed up (clothes / hair are not where they should be and i actually get 2 characters, one with the actual pose i saved and one with the standard / zero pose in DS). I also tried exporting as obj but i can only import everything as a single mesh (everything looks ok here) except there are no materials.

What's the way to do it right?

BTW i'm working with gen3 characters...

Post edited by rickdarby on

Comments

  • You can hide all but one figure and export as OBJ, then hide that and show another, export as OBJ, etc. - that will give you separate OBJs for each item, but of course they won't be rigged as figures.

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