Kinect Mocap and my daz studio animation utilities
I created the animation in this video using a Kinect sensor ( a 3D camera) attached to a PC and a program called Brekel
http://www.youtube.com/watch?v=wYEv7gtg68w
there also was much polishing of the animation using free scripts on my web site.
those scripts can really save you many hours of work
So here's a rundown of what you need
--------
a typical low used price for the kinect sensor is, say, $60.
in Canada i often see it new for $100
search for "kinect sensor" at Amazon.com
if you buy it used and the power/usb adapter is missing, you can get one for about $9
search for "kinect power adapter" at Amazon.com
At www.Brekel.com, or at openni.org you can get the kinect drivers, which will be placed in your c:\Program Files\PrimeSense\SensorKinect\Driver folder. When you plug the kinect in your PC and Windows cant find the drivers, that's where you tell it to look.
Once that's done, you use brekel itself from www.Brekel.com and can do motion capture and save the results as BVH files.
Then you can import/apply this animation to the Daz characters.
For the mocap session shown in the video, i told Brekel to save this as a "SecondLife" BVH file
Then in Daz Studio, i applied this BVH to a free SecondLife character distributed by Linden Labs.
http://wiki.secondlife.com/wiki/Create_Animations_with_Poser
then i saved this animation as a Daz Pose Preset file
then i applied this pose-preset-animation to Aiko3.
For animation cleanup, i suggest the following scripts from me !
my sites.google.com/site/mcasualsdazscripts2/
the important animation tweaking scripts:
mcjDecimate : removes overly-snappy movements by reducing the number of keyframes
mcjAutolimb : stabilize the position of hands and feet ( for cases where the character is slip-sliding about
mcjKeepOrient: keep limbs oriented in the same direction, example: keep feet still even while legs are moving
mcjCycleFilter: view, modify or synthesize animation curves
mcjLookAtTheCamera: make your character track the current camera with great precision
mcjMakeTarget: create target nodes for mcjAutoLimb
mcjHoldOn: keep hands or feet "glued" to something
mcjSetInterpolation : linearize the movements of things like cameras and doors to remove overshoot and non-constant speeds
SceneGraf plugin for DS3 only, view and tweak animation curves