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Hey, I'm finally getting somewhere...solved the gloss problem. I'm not entirely sure how. But, I just started over with a new project and loaded G2, character morphs, then diffuse textures. Then, I ran NGS2 for Genesis...yep, screwed it up by reading it wrong. Then, I undid that script and went back and ran the correct one for G2. I don't know that that's what I did on the earlier renders. But, I suspect so.
That solved my gloss problem. I still had to change the SSS value to something slightly warmer to get rid of the blue green tint to her skin. But, to be fair, the diffuse texture for this model is extremely light toned to begin with. And, the side light is a blue tone. So, I'm sure some warmer lighting would change things alot.
What surprised me is how the shader emphasizes Ondine's Asian features. She was originally designed as Asian. But very little of that showed up in renders. She looks much more European in my earlier renders.
Anyway, after being very skeptical of my early results, I'm looking forward to seeing what I can get from this shader script. Thanks for the help - everyone!
PS...I used the High Pore setting on this render, just to see what it could do. I'll probably go back to medium for most renders.
I'm really really glad that you found your way!
Thanks! I was worried for a bit that I wouldn't be able to use your shader on my custom textures. So, I'm really happy that with only some minor color tweaking that it's going to work fine.
Did you have make postwork?
.
yes, I see your render - and I see mine
I try to understand whats the difference in my render - light intensity, light color ... I dont know yet
Intensity has to do with the scene brightnening. Maybe you have to search first Light Color & Temperature.
A render using the product. I find where it really shines with HDRI is lowering the Enironment Intensity from 1 to .2 and messing with the Tone Mapping.
1 to .2 is too much! Did you have block camera headlight?
I took Dimension-Z's advice (earlier in this thread) to change the glossy color and it worked very well on a figure whose diffuse map was also very light. Here's Eva7 with no changes (left), with N.G.S Anagenessis II applied (center), and then with it applied plus changing the glossy color from bluish to pinkish (right). If that helps anyone.
And a big one:
1. Brightness Ultra Low Level ( Glossy Layered Weight with no map, as I said for the fix this week: http://www.daz3d.com/forums/discussion/110976/n-g-s-anagenessis-ii-revolution-commercial/p1 )
2. Glossy Color: 0.40 - 0.60 - 0.75
3.Top Coats:
3a. Glossiness: .80
3b. Curve 0: 8.00
Natural Spot Light 6500K
A render using the product. I find where it really shines with HDRI is lowering the Enironment Intensity from 1 to .2 and messing with the Tone Mapping.
I had the camera headlight turned off. It looked fine with the Intensity at 1, but I think the skin looks warmer and more detailed by adjusting it to .2 and playing with the Tone Mapping. I'm not using the default HDRI here and rarely do.
I love what this does to the skin but everytime I try to add clothes it crashes. And where do I get the free manual you mentioned?
Hi: Thanks for trying to help, but I'm totally lost now....
I guess I'm not seeing these results.... He still renders pale with shader applied even wtih plain white light.... And I don't see how this alteration improves the look of the figure. He just looks sort of like a pale version of Gianni 7. Am I missing something?
Great product... how come it doesn't work on other bits and bobs? If you get my meaning. ;)
Color skin is different for everyone's taste. So I decided to keep original diffuse map's color. And if you check Eva's diffuses are not so warm colored! But it's very easy with only one value (glossy color)
to change the whole skin.
My shader has nothing to do with clothes. Did you have selected Genesis figure when you applied NGS or something else?
1. Brightness Ultra Low Level ( Glossy Layered Weight with no map, as I said for the fix this week: http://www.daz3d.com/forums/discussion/110976/n-g-s-anagenessis-ii-revolution-commercial/p1 )
2. Glossy Color: 0.40 - 0.60 - 0.75
3.Top Coats:
3a. Glossiness: .80
3b. Curve 0: 8.00
Natural Spot Light 6500K
Whisper...
Thnx a lot!
I should have jumped to the first page some time. Was not aware of the "Glossy Layered Weight with no map"
Just booted my rig after some strange things ( rig and Studio where up for 26 hours) ;)
Now the render looks totally different from the one I did before.
Now I´m able to render like the one you did.
Sorry for confusing you .... I think sleep is not as overrated as I thought
Fantastic Product; I am playing right now =)
Will try to post some images, just wanted to say /cheers.
Ok, I've done some testing and I have to say it is a nice product. Its value is in its utility, as it covers multiple generations of figures. And it is those old figures that really benefit from this product. After all, Genesis 3 figures are pretty much optimized (IMO) for Iray already. All you really need are good lights to take advantage of Genesis 3 most of the time (again, my opinion.) But for all figures that predate Iray, this very different. Converting those old characters for V/M4, G1 and G2 to iray is often a pain. However, this is not the only product out there that can convert such a figure to Iray. I also have Iray Smart Converter for several generations of figures, and I love that product! So the question is simple, how do they compare?
Lets find out!
First off, out of the box, one key feature difference between NGS and ISC is that ISC has a feature called "Geocraft Transfer" that allows you to transfer the settings you make in ICS to other geometries...like geneitals. Unfortunately, NGS does not have any option for this. Yo must do it manually. Overall, ICS has a better menu set up, it is very easy to read and understand, and it offers 6 options up front. You can choose between Caucasian and African, and BOTH of these have 3 different settings to choose from. I like that a lot, and this solves the problem that Serene Night has with pale skin quite easily. But the performance of the product is what matters most. So lets look at a couple of tests.
First up, I tried Belle 6 at a distance. I did nothing special at all. I did exactly this:
Load Belle. Load Cat's Meow Hair. Load Basic Clothes. Select ISC or NGS, and then hit render. Extremely simple. Also, this first test shall be in Daz 4.8.
First here she is in Daz 4.8 at default settings. Second is ISC, third pic is NGS. For ISC, I chose Caucasian setting #2.
NOTE: On all these images in my posts, if you right click and choose to open in a new window, you can see the full image.
So in Daz 4.8, at default settings, NGS comes out a bit blue. ISC looks real nice. Next up is the 4.9 BETA. This is the previous beta, not te newest one. We'll skip the default Belle.
First up is ISC, the NGS. Again, these are all at default values.
In 4.9 things are closer.It is worth pointing out that ISC will recognize what version of Daz you use, between 4.8 and 4.9, and adjust accordingly. Thise is probably why it looks better in 4.8, as it has a specific setting just for 4.8. The most striking thing is how Belle's side catches the light in NGS, while it is more flat in ICS, even though the lighting is the same. The other big difference is how the light catches the eyes. ICS has a much bigger and softer eye catch reflection than NGS. This can be good or bad depending on your preferences. This time ISC is a bit darker than it is in 4.8.
Lets zoom in. This time I made a change to the hair, using a Twisted Hair color. Otherwise, everything is the same. This time we'll just do 4.9. First ICS, then NGS.
This time I have to say I think ICS really shines. Her cheeks look more alive. So IMO, Round 1 goes to ICS. But Belle is kind of a unique skin, lets look at something totally different. And while I give the nod on this test to ISC, we have to remember both products have options to adjust things.
To keep this post from becoming too huge, the next test will be another post.
I was able to use the Genesis 2 product script to work on the Genesis 2 Female genitals because it uses a surface with the same name as a surface from the Genesis 2 figure.
For Genesis 3 genitals I did the following manual steps:
I applied the script to the character and made any adjustments to the skin settings I wanted.
I selected the Torso surface zone on the Genesis 3 figure and saved a Shader preset.
I selected the Genitial surface and applied the shader preset I had just saved with the Crtl key pressed. On the dialog I selected to ignore maps.
This gets all the parameters set, but many of the maps are wrong. I then when through all the properties and changed the maps to be similar to the torso zone, but using the genital diffusion map. Some zones use the micros map that comes with the product. If there is a normal map, it does not need to be changed.
It might be simpler to just apply the shader without the Ctrl and then just go through and change all the torso diffusion maps to the genital diffusion map.
I'm experimenting with the product on a lot of different characters and I'm happy with the results so far.
This time I will look at a Victoria 4 character that I converted to Genesis 2. The character is Lil' Flower from the other store. This means I can use the Genesis 2 options from both ICS and NGS.
First pic is ICS, then NGS.
This time I think I favor NGS. Though she is slightly redder in the face, she actually is slightly redder in the face. She doesn't have perfect skin.
Lets zoom in. I tried using Brow Remover on it, which was kind of a bad idea. Brow Remover is often helpful, but this time her forehead has details that get copied over where her brows were. Oops! I left the first image with it, and used Lacitus free brows. On the second image, I did not use No Brow, but I left the Lacitus brows on. Oh well. I also cranked up the Cornea Bulge morph to 1.6.
Again, I favor NGS a bit on this one. Both look nice, IMO, but for this character, NGS brings out more character in her skin. One thing I notice is how NGS reflects off the eye, and in general it adds a lot more detail to the face (this from the original Flower texture.)
So overall, I see these two products complimenting each other. They each have their own strengths, and one might work better in certain situations over the other. I like both products.
I got a bunch of error messages. They say to see the log file. Which isn't very helpful.
Excerpt from the DAZ Studio log file:
"2016-59-05 22:59:24.112 Loading script: F:/DAZ People/Shader Presets/N.G.S. Anagenessis 2/Anagenessis 2 Genesis.dse
2016-59-05 22:59:25.553 Error reading file, see log for more details.
2016-59-05 22:59:33.950 Error reading file, see log for more details.
2016-59-05 22:59:38.027 WARNING: libpng warning: iCCP: known incorrect sRGB profile
2016-59-05 22:59:38.039 Loaded image SR_Lucrezia_Eyeblue.png
2016-59-05 22:59:38.152 Error reading file, see log for more details.
2016-59-05 22:59:49.347 Error reading file, see log for more details.
2016-59-05 22:59:53.969 Error reading file, see log for more details.
2016-59-05 22:59:59.584 Script executed successfully: F:/DAZ People/Shader Presets/N.G.S. Anagenessis 2/Anagenessis 2 Genesis.dse"
Is there another log file?
What is ICS?
Edit: Oh, ISC, Iray Smart Converter, I think.
I have another question... it looks like it's converting everything when you run the main script. Every single time. Everything in your scene. Should I load all my characters and get their base skin set before I run the script. Then add hair, clothes, scenery, etc?
Also, I think I figured out where those errors that I posted were coming from. Just guessing, because the error messages don't say... but the default shader was set to omUberSurface. After I applied the default Iray shader, the script ran successfully.
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Sorry, I got my abbreviations mixed up. Yeah, its supposed to be ISC, Iray Smart Converter. Some more notes, ISC has a different product for each generation of figure. However, I really LOVE the Genesis 2 version of this product, and if you use G2 at all, I highly recommend it. Even if you buy NGS. As I said, they both have their own strengths. Buy them both! At the end of the day, they both do a good job of making Iray easier for everybody. Daz3d should be really thankful for these items, because I'm not sure I would have continued using Daz without ISC, because Iray skin settings were confounding to me. ISC and NGS are like "Iray for Dummies." Seriously, one of those products should make a promo image that is a parody of the "...for Dummies" books. These are great products to use a starting point for Iray.
Some more thoughts, those having trouble with colors, look at the original skin color settings the default settings used before running NGS (in the surfaces.) In particular, your base color and glossy colors. Odds are NGS is changing these to a lighter color, and this results in some characters washing out. You can always copy that color, or save it as a preset to apply to the settings NGS creates. That should fix any other issues with color washing out.
I'm using Windows 10, and I have an option do that. I made a mistake and said "new window", it actually is "Open image in a new TAB." It could be a Chrome thing.
--I just looked at Firefox, there is an right click option to "View Image" which does not open a new tab, but allows you to see it full size.
You could always buy it and if you don't like it return, as some have suggested to me. I prefer to avoid doing that myself, but the difference is $20 here.
So today is the last day of the sale???
For me, it is amazing, that I can open any Victoria 4 character created for Poser use, then apply one or two clicks (if I want to add pores) and I get a decent looking iray material.
Below is Gillian for V4 by Maddelirium converted with NGS Anagenessis II. Keep it in mind that it is Victoria 4 series, so bends does not look so smooth, like on Genesis 3.