Simple (I'm Sure!), But How Do I Set A Morph Target Dial For A Prop In DAZ Script? SOLVED
3dcheapskate
Posts: 2,719
I'm doing an update to my 'Smart+ Prop' scripts to automagically apply a morph to the prop to adjust it for a particular figure.
The prop, a shield, has a single morph target (saved in the PP2 as deltas), and all I want to do is set the corresponding 'Fit Freak/Behemoth Hand' dial to 100%
The PoserPython mod was really simple, and I know the DAZ Script one is too. But I think the DAZ side of my brain has been fried by my Shader Mixer normals √(N*N)≠N problem (still unresolved!)....
:-S
By the way, it's a DSA script because it's got to work in DS3 as well as DS4.
Post edited by 3dcheapskate on
Comments
Solved, and yes it was simple...
Found the answer in Semidieu's Change shapes value thread, also in the Developer Discussion forum. I'd confused myself because I'd started with a node, not an object (my oProp is a DzNode).
I don't think I'll go for the one-line solution I've given - a few checks as mentioned in the other thread are probably a wise future-proofing precaution.
Take a look at DAZ Studio > v4.x > Reference Guide > Scripting > API Reference > Samples # Properties.
-Rob