Any possibility of a new rigging tutorial which would explain dual quaternion (sp?)

I have the rigging tutorial from back around the time that DS4 came out. But it doesn't touch on the new rigging system. Plus, I rather think that we could use a tut that also can give a briefing on rigging props for kitbashing, like sticking a door in, and being able to make it open and close properly.

Studio isn't a modeling program, right. But it *is* a good program for doing rigging.

I don't know about everyone, but I'd be interested in something that would be able to at least explain and give the basics on doing rigging of more than one type. Studio can handle more than one form of rigging when it comes to building scenes, or we'd not be able to use legacy content. All of them are viable forms for different things. From the old non-weightmapped legacy rigging, to triax, to dual quaternion -- however it's spelled. I can see the reason for why you would want to use the most up-to-date method for character rigging, but props?

For that matter, is it still possible to do legacy rigging in Studio. 

Comments

  • Essentially it's another form of weight-mapped rigging - the main difference in set-up is that it uses only a single weight-map per bone, General Weights, instead of the individual weight-maps used in TriAx rigging (which is why there are separate bones for twist and bend).

  • JOdelJOdel Posts: 6,286

    Right, but is there anyone who is considering writing an updated tutorial for rigging in studio? I'm willing to pay for one. Although I'd rather have someting that I can print and refer to that a video. 

  • JOdel said:

    Right, but is there anyone who is considering writing an updated tutorial for rigging in studio? I'm willing to pay for one. Although I'd rather have someting that I can print and refer to that a video. 

    For what in particular? If for doing character morphs for Genesis 3, you simply need to do the same basic steps you would for previous Genesis figures, exept for needin to do the ERC freeze twice. The reason is that the skeleton will shrink to a smaller size after the first one and you will have to do the second to make it fit. At least that's how I did Niren and Nadiya.

  • JOdel said:

    Right, but is there anyone who is considering writing an updated tutorial for rigging in studio? I'm willing to pay for one. Although I'd rather have someting that I can print and refer to that a video. 

    Considering? Yes.

    Technically I could write one, since lately I've been exploring rigging and weight mapping functions of DAZ Studio (rigged several figures including some items). 

    It would take some time though, since I would be starting from scratch. Maybe someone else has something in the works already?

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