Why do I see skin texture seams only in long shots?
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I sure hope someone can help here. I see skin texture seams in my renders, but only with a certain texture and only in long shots. I'm using Silver and Raziel's free Amy texture on a G3F model. My scenes have three spotlights on the model, plus a general set of ambient lights. I'm rendering in 3Delight. In closeups and midrange shots, everything looks okay [image on left]. Then, in long shots, seams appear in the skin texture [image on right]. The most obvious ones are on the shoulders.
What the heck is going on here? Is there a problem with the texture itself? Are the lights doing something weird?
--MW
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seams.png
675 x 715 - 767K
Comments
You probably need to adjust the Shading Rate in Render Settings or for the surfaces of the figure.
Thanks -- will attempt.
--MW