Keeping Custom Bones with Auto-Fit

mmdestinymmdestiny Posts: 88

Hi folks,

I've got a G9 skirt with a bunch of custom bones and rigged dangly bits.  I already went through the process of creating a "fitsuit" for G8F so that I can auto-fit G9 to G8, that's not a problem.  The problem is that custom bones are lost with Auto-fit, and the only tutorial I know of for keeping custom bones was an old SY tut that was pre-weightmapped generations and no longer works.

Is there a way yet to auto-fit to G8 without losing any custom bones, or alternatively, use the transfer utilty and a combination of G9, the G9 fitsuit clone for G8, and the skirt to use the Transfer Utility to put the G8 bones on the Skirt but leave the custom bones untouched?

Post edited by mmdestiny at

Comments

  • crosswindcrosswind Posts: 8,090
    edited 3:12AM

    Re-rigging with Clone by using Transfer Utiltiy can keep the custom bones... if you tick Merge Hierarchies in the option of Weight Maps. (ss 1 )

    Edit: However, you won't have any corrective morphs working from G9 version.... If you need them, you have to transfer corrective morphs from G9 version to G8 version by using Morph Loader Pro ~~ (ss 3)  But in most of the cases, dForce item can just work well.

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    Post edited by crosswind at
  • mmdestinymmdestiny Posts: 88

    crosswind said:

    Re-rigging with Clone by using Transfer Utiltiy can keep the custom bones... if you tick Merge Hierarchies in the option of Weight Maps. (ss 1 )

    Edit: However, you won't have any corrective morphs working from G9 version.... If you need them, you have to transfer corrective morphs from G9 version to G8 version by using Morph Loader Pro ~~ (ss 3)  But in most of the cases, dForce item can just work well.

    Thanks crosswind, I'll have to take a look tomorrow.  After several hours if I keep staring at this project tonight I'm going to go cross-eyed. I think Merge Hierarchies is what I was missing, I was unfamiliar with this setting. 

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