[Released] 1-Click Anime [Commercial]
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Hi everyone! Thank you so much for your support with my latest product, which enables you to mix Genesis 9 figures with 25 or 50% of the base Anime figures without having to adjust the eyeballs.
For some poses, expressions or head morphs manual adjustment may still be needed, but for the majority of cases this product does the heavy lifting for you.
https://www.daz3d.com/1-click-anime
On request I've created this thread for you to share your creations - have fun!
Post edited by Silas3D on
Comments
Thanks again for this utility.
Below is a test of https://www.daz3d.com/classic-barbarian-hd-character-for-genesis-9
with 50% applied.
I like very much that eyes looks great, even on the posed Genesis 9 character.
Copied from another thread:
So, here is my 1-click anime with Lianna 9 at 70% and 1-click anime at 50%. I dialed down Lianna, because at 100%, her nose and ears were a little too distorted. I think 70% works nicely with this character.
This image has been resized to fit in the page. Click to enlarge.
Xola 9 Portly with 25% Base Anime Masculine. I think the addition of anime effeminates the males.
And without the Xola Portly morph:
Cheyenne 9 with Anime 25%, 50% and manually upped to 75% (eyes adjusted with Eyeball Depth to fix poke through).
Interesting how her head lengthens if you tab through them in sequence.
I think it is due to the fact that the Base Anime Head is quite a bit larger than the base G9 Head. The more Base Anime Head that is added, the bigger the characters head gets. Her overall height doesn't change much, because the Base Anime Feminine (the controller, not just the head), dials in some proportion morphs that reduce the overall character size.
Your comment made me look deeper into this, so I made some comparison renders. The semitransparent cubes in the images are all positioned at the top and bottom of the base G9 head. It was an interesting experiment. Thanks for your observation and comment.
During the course of the experiment above, I discovered that 1-Click Anime will not work on the G9 Dev character. If the character does not have G9 Eyes, the script will display a message and won't function. This was surprising and annoying. I had to add the G9 Eyes Anatomy and hide it to use the 1-Click Anime scripts. I think a better approach would be to display a warning and continue adding the anime morphs and just ignore the script's eye processing,
Hi @Barbult, it was a conscious design choice - the whole premise of the product is to fix the eyes when using the Base Anime shapes, therefore the script will not work without the eyes. A message at this point is important so that the user knows what they need to do, something that could have easily been overlooked. I don't see what value there would be using the script without the eyes, as this would be no different than setting the Base Anime Feminine (or Masculine) controller to 25% or 50% manually - there's no time/efficiency gain with just applying the anime shapes with no eye fixes.
Is there a particular use case for you not using the eyes, other than conducting tests or product development?
No, I was just comparing head shapes and sizes. The Dev G9 loads faster than the full G9, and the eyes (and mouth, eyelashes, eyebrows, etc.) would just be a distraction in this case. Clicking the 1-Click thumbnail was faster than searching for the controller morph in the Parameters pane and dialing it to desired value. Even when I did 75% and 100%, it was easier to click the 1-Click thumbnail and then use Currently Used to find the anime controller in the Parameters pane. The annoyance came when I had to search for G9 eyes anatomy and add it to my bare bones G9. before I could use the 1-Click script. A warning saying that the no G9 eyes are loaded so they won't be corrected, and then let me respond OK and continue, would have been preferable to me. Users and developers don't always see eye to eye. It seems that I often use products in ways that developers didn't intend, but that seem totally reasonable to me.
So, your comment about "I don't see what value there would be using the script without the eyes", woke me up to the fact that all I have to do is create Shape presets with the Anime percentages I want, and then those presets will work fine when the character has no eyes or has anime eyes. Problem solved. I don't need 1-Click Anime in those cases at all.