virtual penny 4 yor carrara thoughts ?

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  • TangoAlphaTangoAlpha Posts: 4,584

    The 29" is 2560 x 1080. I've had the 34" curved version (3440 x 1440) in my wishlist for the best part of a year now. (my iMac is 2560 x 1440, so I couldn't bear anything smaller). Trouble is, it's £760, and I'm about £6K short!)

    Pros, at least for the 34", Thunderbolt support (ideal for Mac). Side-by-side display of 2 computers (e.g. Mac & PC)

  • DartanbeckDartanbeck Posts: 21,583
    MistyMist said:

    tee hee look funny.  wookie weapons

    the lotr making of the movie shows the maya test renders.

    i've started doing like a baseline render, of just the lighting and infinite plane,
    the waxy white without sss took 29 seconds on my i5.  the desert plane shader on infinite plane was 49 seconds.  >.<

    I really love those terrain shaders. have to test those on a cone, changes with the altitude.

     

    this monitor looks pretty kewl for video editing and daw editing, do you think?
    ultra wide, it's 21:9  some of these monitor product pages don't give the resolution in pixels.
    i think it's 2560px
    my graphic card doesn't go over 1920x1080.  
    all my video/music editing s/w is on separate compy from carrara machine. so i could work on it while carrara is rendering.


    http://www.amazon.com/LG-29UM58-P-29IN-UltraWide-21/dp/B01B67KAQ4

     

    Yes! Did I mention I have a Birthday coming this month? ;)

  • DartanbeckDartanbeck Posts: 21,583

    The 29" is 2560 x 1080. I've had the 34" curved version (3440 x 1440) in my wishlist for the best part of a year now. (my iMac is 2560 x 1440, so I couldn't bear anything smaller). Trouble is, it's £760, and I'm about £6K short!)

    Pros, at least for the 34", Thunderbolt support (ideal for Mac). Side-by-side display of 2 computers (e.g. Mac & PC)

    Wow!

  • I must do a corny previs parody of a fake film now after watching those.

    I come from the era of them using storyboards and tabletop models made of balsawood, never really thought about CGI previs videos for more modern films, kinda pictured them as actually being simpler stick figures to be honest.

  • TangoAlphaTangoAlpha Posts: 4,584

    You've just reminded me of the heady aroma of balsa cement . . . !

  • DartanbeckDartanbeck Posts: 21,583

    Tee Hee Hee!!! yes

  • PhilWPhilW Posts: 5,145

    Watching that ultra low-res version emphasises the importance of the story, and by sorting out exactly what you are going to be rendering at full res, no need to waste valuable time (=money!) on rendering scenes and views that won't be used.

  • DartanbeckDartanbeck Posts: 21,583
    PhilW said:

    Watching that ultra low-res version emphasises the importance of the story, and by sorting out exactly what you are going to be rendering at full res, no need to waste valuable time (=money!) on rendering scenes and views that won't be used.

    Exactly. And it lets us know if we're on the right track.

  • DartanbeckDartanbeck Posts: 21,583

    Misty was mentioning Lord of the Rings

    Weta Digital has an outstanding previz department and go through a similar process for their work too. Both Weta and ILM (and Blur and others) really impress me to no end. The passion of constantly pioneering new ways to make what we see more and more amazing at such a perpetual rate is just jaw-dropping. 

    Have you seen the Weta Digital skin on muscle on skeleton technology they've released recently - last year I think... maybe a couple years? Morphs are really handy. This takes the idea to whole new levels of realism and believability!

  • MistaraMistara Posts: 38,675
    edited February 2017

    the drop from orbit, the metal clanker beat, exciting chase scene

    was originally thinking like bake a terrain shader, put it on infinite plane, dunno, prolly wont look good

    or , obscure  most of it with volumetric clouds mebbe

    Post edited by Mistara on
  • DartanbeckDartanbeck Posts: 21,583
    MistyMist said:

    was originally thinking like bake a terrain shader, put it on infinite plane, dunno, prolly wont look good

    or , obscure  most of it with volumetric clouds mebbe

    Try it and see.

    Maybe even take it a step further and shoot a Normal Map of the terrain and include that in the shader used on the infinite plane?

    Do you have Advanced Carrara Techniques? If so, check out the last lesson from chapter five, where Phil shows how we can displace a plane to look like a city simply using a shader setup. Pretty cool, and at the same time teaches us a lot about certain shader functions. Chapter five is all about building complex shaders. Quite fun!

  • MistaraMistara Posts: 38,675

    i remember buying paint shaders, gonna try it on the muscle car in fastgrab

    i like the 2 middle on the right, or other left lol

    in between sneezes, achooooey   worst cold ever

  • DartanbeckDartanbeck Posts: 21,583

    Fun!!!

    Which paint shaders, Ringo's?

  • DartanbeckDartanbeck Posts: 21,583

    If you buy Muscle Cars, could you let me know if the various Door-Open, Hood-Open, etc., morphs work in Carrara?

    I'm really cautious about DUF-only products unless I don't care whether morph dials work. If the doors and hood are separate bones (probably are) it still won't matter. I don't mind using bone rotation instead of morphs.

  • MistaraMistara Posts: 38,675

    opening doors would be pose controllers, i usually use the rotators too
    wondering who will fit in the car with least fuss

    was a good fg, can park the car at hemlock folly lol

     

    shaders i was thinking of from holyforest, unless is same person?  

    http://www.daz3d.com/painted-surfaces

     

  • MistaraMistara Posts: 38,675

    car render needs shooting stars

     

    christine  -scary movie

  • MistaraMistara Posts: 38,675
    edited February 2017

    hmmm rurned off restraints but door not opening

     

    gmm hm  tinker tinker sonic screw driver

    lessee

    they wouldnt wm a car would they?

     

    omgeeeee  binding mode general?!!  mann what stinkers they are

    less try the ole convert to blended

    Post edited by Mistara on
  • DartanbeckDartanbeck Posts: 21,583

    Really? Even selecting the door and rotating? That's not good. Bummer.

    If I bought this, I'd still keep it. I'd open it in the model room and make morphs which open the doors, hood, trunk, etc., well... unless I just didn't like it.

    Oh... that's a cool shader pack! Wishlisted!

    These are the one's I was thinking. Except for some of the figures, I have all of them

    Carrara Skies, Shaders and Brushes by Ringo Monfort

     

  • MistaraMistara Posts: 38,675
    edited February 2017

    converting to blended fixed itsmiley

    as soon as you see the shadow bones moving, but the mesh doesnt follow, 
    1st suspect skin binding.

    can do the fix in ds, no notepad  lol

    making screenshots 

    the slider controls not working, the rotate tool does

     

    gah, is doing the uv weirdness like the stonemason  buildings

    Post edited by Mistara on
  • DartanbeckDartanbeck Posts: 21,583

    So just take it into DS and change it to Blended weights?

  • MistaraMistara Posts: 38,675

    yep smiley then save it as a subset or a character preset.  both worked.

    did the u wrap uncheck thing, didnt help much.  ended up putting a solid shader on it.



     

    convert blended.png
    1321 x 634 - 167K
    converted blended.JPG
    985 x 459 - 65K
    musclecar 1070.png
    1920 x 1050 - 2M
    wrap u values.JPG
    1391 x 694 - 191K
  • MistaraMistara Posts: 38,675

    started rendering a lil 4 second animation.  
    frustrated with the ik thing, tryin to make wolfhound walk.  thought had to go into animate and remove ik, but that wasnt it.

    3dage explained it somewhere in this thread lol

     

    played with hemlock folly a bit too smiley

    15hemlock.png
    1920 x 1080 - 4M
    15hemlock.png1.png
    1920 x 1080 - 2M
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,229
    edited February 2017

    its getting harder to get stuff out of D|S thats for sure, but we all have that bit of determination to find a way in us.

    We are Carraraists!!!

    I posted a thread about D|S export issues to other apps and sure enough the studio fanboys arrived bringing their bias but Carrara was the one app I eventually could with much fiddling  get the example to work in, still not solved the issue in Poser and iClone.

    http://www.daz3d.com/forums/discussion/145866/the-old-flogged-to-death-obj-and-fbx-export-subject#latest

    Post edited by WendyLuvsCatz on
  • MistaraMistara Posts: 38,675

    its getting harder to get stuff out of D|S thats for sure, but we all have that bit of determination to find a way in us.

    We are Carraraists!!!

    I posted a thread about D|S export issues to other apps and sure enough the studio fanboys arrived bringing their bias but Carrara was the one app I eventually could with much fiddling  get the example to work in, still not solved the issue in Poser and iClone.

     

    a few things worth the extra effort.  what a pain though.

    imaginin geralt would like to drive the muscle car, if he had a license.

    imaginin wolfhound dancin the watusi  tee heeee

  • MistaraMistara Posts: 38,675

    dohh why cant forum search, search a particular thread

     

    it's all for nothing if i cant manage a walk cycle for wolfhound,
    and save it,
    and be able to reload it everytime i load him into a scene

     

  • DartanbeckDartanbeck Posts: 21,583
    MistyMist said:

    its getting harder to get stuff out of D|S thats for sure, but we all have that bit of determination to find a way in us.

    We are Carraraists!!!

    I posted a thread about D|S export issues to other apps and sure enough the studio fanboys arrived bringing their bias but Carrara was the one app I eventually could with much fiddling  get the example to work in, still not solved the issue in Poser and iClone.

     

    a few things worth the extra effort.  what a pain though.

    imaginin geralt would like to drive the muscle car, if he had a license.

    imaginin wolfhound dancin the watusi  tee heeee

    Right. I'm still really happy with the older figures - just for their ease-of-use. I've been fortunate that a lot of the extras I've been grabbing from the newer content selection has been from Petipet and Ravnheart, both of whom have been offering Poser versions. If any of them are DUF they're working fine for me. I still have yet to experience this whole wrapping UV issue (fingers crossed that it stays that way!)

  • MistaraMistara Posts: 38,675
    MistyMist said:

    its getting harder to get stuff out of D|S thats for sure, but we all have that bit of determination to find a way in us.

    We are Carraraists!!!

    I posted a thread about D|S export issues to other apps and sure enough the studio fanboys arrived bringing their bias but Carrara was the one app I eventually could with much fiddling  get the example to work in, still not solved the issue in Poser and iClone.

     

    a few things worth the extra effort.  what a pain though.

    imaginin geralt would like to drive the muscle car, if he had a license.

    imaginin wolfhound dancin the watusi  tee heeee

    Right. I'm still really happy with the older figures - just for their ease-of-use. I've been fortunate that a lot of the extras I've been grabbing from the newer content selection has been from Petipet and Ravnheart, both of whom have been offering Poser versions. If any of them are DUF they're working fine for me. I still have yet to experience this whole wrapping UV issue (fingers crossed that it stays that way!)

     

    stuff renders with big black squares on it.  happening on the dm melancholy building 

      

    just found this: smiley   http://carraracafe.com/articles/carranimation-part-1-rotation-of-the-hip/

     

  • PhilWPhilW Posts: 5,145
    MistyMist said:

    it's all for nothing if i cant manage a walk cycle for wolfhound,
    and save it,
    and be able to reload it everytime i load him into a scene

     

    If you can't do this with an NLA Clip for some reason, you can always save a full Carrara scene with just him walking, then when you want him walking in another scene, don't use Load, use Import and it will merge your walking character into the scene. if you parent to a target helper, you can use that to position him without needed to adjust anything else.

  • MistaraMistara Posts: 38,675
    MistyMist said:

    its getting harder to get stuff out of D|S thats for sure, but we all have that bit of determination to find a way in us.

    We are Carraraists!!!

    I posted a thread about D|S export issues to other apps and sure enough the studio fanboys arrived bringing their bias but Carrara was the one app I eventually could with much fiddling  get the example to work in, still not solved the issue in Poser and iClone.

     

    a few things worth the extra effort.  what a pain though.

    imaginin geralt would like to drive the muscle car, if he had a license.

    imaginin wolfhound dancin the watusi  tee heeee

    Right. I'm still really happy with the older figures - just for their ease-of-use. I've been fortunate that a lot of the extras I've been grabbing from the newer content selection has been from Petipet and Ravnheart, both of whom have been offering Poser versions. If any of them are DUF they're working fine for me. I still have yet to experience this whole wrapping UV issue (fingers crossed that it stays that way!)

     

    stuff renders with big black squares on it.  happening on the dm melancholy building 

      

    just found this: smiley   http://carraracafe.com/articles/carranimation-part-1-rotation-of-the-hip/

     

    PhilW said:
    MistyMist said:

    it's all for nothing if i cant manage a walk cycle for wolfhound,
    and save it,
    and be able to reload it everytime i load him into a scene

     

    If you can't do this with an NLA Clip for some reason, you can always save a full Carrara scene with just him walking, then when you want him walking in another scene, don't use Load, use Import and it will merge your walking character into the scene. if you parent to a target helper, you can use that to position him without needed to adjust anything else.

     

    ty smiley

    never even ocurred to import.  

     

     

    think i saw poser Sydney in this one

  • MistaraMistara Posts: 38,675

    carrara hd awesome

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