Why in DAZ OpenGL REnder(to images) So SLow compared to OpenGL in Poser?
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Back when i used to have poser and i rendered in OpenGL..let me tell you that's what i call fast. It was 1 frame per like half a second or less. you would just see the scrubber fly through.
And that's with anything including V3s V2s and whatever i had back then.
Now i render in OpenGL in DAZ and it takes like 8 seconds for each frame.
Whiat's up with that?
Comments
Did test.
WIth a simple V4 with no morphs and just the basic bikini default texture...it's reallly fast like bam!!! the frames render ....like 30 frames in 4 seconds.
BUt when i tried rendering an animation with a character with morphs++ and other morph sets and clothes...that's when it got slow.
yet i dont get it. i'm not rendering to 3DDelight or anything. isn't OpenGL just what i see on the screen, then it's already there...why is taking so much to make it an image file...while in Poser this never happeneed
I wonder this to to be honest, is recent as opengl in earlier builds was quite quick I suspect default settings in preferences changed
you can go through and disable some as I have
I pared down my preview settings a lot as I use Octane and the latest 4.7 seems very laggy I even go untextured for that reason