FBX export to C4D skinning error
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Hi,
I´m having some skinning issues when exporting fbx to C4D.
Everything looks ok in Daz but when I export it to C4D, not so good at all. Same issue if I export dynamic cloths as obj+mdd.
Anybody facing the same problem?
There´s some magic skinning going on in Daz, I want to bring it into C4D, haha :)..
No really, how can I fix this???
I´m new to building characters and this is my first wwek in Daz.
Any kind of help would be appreciated, thanks.
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skinning_error.jpg
924 x 828 - 276K
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dynamic_cloth_export.jpg
1404 x 756 - 273K
Post edited by info.robertlundqvist on
Comments
Some, at least, of those errors will be the limitation of the FBX format (and possibly of C4D) - FBX supports only one weight map per bone, instead of separate weight maps for each axis as in DS. That can have a significant effect on some joints - you can preview the effect in DS by using Edit>Figure>Rigging>Convert to General Weightmap. I'm not sure what is happening with the projection - it looks like a bone avatar made real, does it render?
Ok, yepp. That´s the problem. Guess I have to make my own rigg someday. Thanks for the reply.