Is there a way to have a 360 degree panoramic camera option for rendering?
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If anyone has any suggestions on how to do it that would be great!
Thank you
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If anyone has any suggestions on how to do it that would be great!
Thank you
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Comments
If you want a true panorama DS does not have such a camera
there is a new fisheye effect one in store but that uses refraction
there are a few tricks you can try though
one is put a big sphere in front of your camera and zoom out as far as you can, make the sphere reflective using high ray tracing settings and a reflective shader and render the reflected image
repeat oppposite side of camera then stitch it together with Microsoft ICE or Hugin
or
you can render image series in a rotating pattern and stitch them together in the same programs.
This would have been my suggestion too. I have never tried that, but it should work. Just do not forget to overlap the images a bit, because this makes the combining process easier.