About transfer utility

BBlogoBBlogo Posts: 54
edited December 1969 in Daz Studio Discussion

I modeled in Zbrush a shirt for Victoria 6. I want to conform it so I have loaded a G2F with Victoria 6 body dial set to 1 and the the shirt object.

Opening the transfer utility I set the G2F as the source and I thought that selecting "current" in the item shape the rigging would be done with V6 as the zero pose to fit perfectly the modeled shirt. Except that it is not the case, the figure created shirt is no matter what conformed to the base Genesis 2 Female.
This means that with V6 dial on 1 the shirt has deformations in the breasts area.

Am I missing something ? Or it is not the way to conform a clothing for a morphed figure ?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,770
    edited December 1969

    The rigging has to be done for the base shape - setting the source sahpe in the transfer utility, and enabling Reverse Source Shape from Target, allows you to model around a morph. What you can do is load the original shape as the real V6 morph, instead of the auto-generated morph. Get the name for the V6 morph by clicking the gear on the slider and copying the name, then zero G2F and with the shirt selected go to Edit>Figure>Clear Generated Morphs, then use Morph Loader pro to load the original OBJ and paste the copied morph name into the name setting. As long as there are no scaling changes in the V6 shape (which I can't recall) that should work.

  • BBlogoBBlogo Posts: 54
    edited December 1969

    It was that, enabling "Reverse Source Shape from target". Thanks richard.
    There is just now some little deformation under the breast area but I think it's due to the weight mapping that now needs to be edited.

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