Age Of Warriors - Celt 1 - Released. [COMMERCIAL]

13

Comments

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Yes, I understand. I think that's why I like "myth" so much. In the long forgotten days when God's walked the earth there were good and evil. Order and chaos. I guess it's the same today but today in this world it just hits too close to home when you see it on the TV. The costumes you are recreating of yesteryear are worth purchasing because I can use them in other ways and your work is very good. Some folks can't do a render without a gun in the render. I'm more about magic and heroes.

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    RAMWolff said:
    Yes, I understand. I think that's why I like "myth" so much. In the long forgotten days when God's walked the earth there were good and evil. Order and chaos. I guess it's the same today but today in this world it just hits too close to home when you see it on the TV. The costumes you are recreating of yesteryear are worth purchasing because I can use them in other ways and your work is very good. Some folks can't do a render without a gun in the render. I'm more about magic and heroes.


    So everything is a matter of the angle you see it all. No matter how, but everybody, combat their truths, and fought against evil.

    What is the truth? What is evil? Each has its own truth, and his evil. :)

  • RAMWolffRAMWolff Posts: 10,212
    edited August 2013

    So so true. The only evil in this world are the egos of the men creating it!

    Post edited by RAMWolff on
  • Roberto MeloRoberto Melo Posts: 496
    edited August 2013

    Hi Roberto,

    Thanks for the details on the modelling process and I now fully understand why you created the Breast plate the way you did, so no problems.

    RAMWolff, is correct. I was asking if you are going to attempt modelling Chainmail armour, and how you intended to go about it.

    And for me personally I prefer Option 1 but...hell...lets just have both.... ;))

    Cheers,

    S.K.

    S.K. Of course it will have chainmail armor. Unfortunately, there's no way to do this in modeling, my friend. Can reach 300,000 polygons. Is only possible with displacement map.

    At the moment I work in the expansion pack Celt 1 - Four helmets, two suits of armor, two pants, two shoes, four lances, four shields, four bracelets and more. It is a good package for you to produce your armies and varieties of characters. It would be the extras of his scenes.

    It will be a fun and useful package, I'll sell it for a cheap price.

    Hugs!

    Beto.

    Ancient-Celts7.jpg
    1476 x 2000 - 653K
    Ancient-Celts5.jpg
    2000 x 1485 - 510K
    Ancient-Celts6.jpg
    1494 x 2000 - 471K
    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    RAMWolff said:
    So so true. The only evil in this world are the egos of the men creating it!

    It's True! :(

  • swordkensiaswordkensia Posts: 348
    edited December 1969

    So...

    Here is my Render using Celts I. Rendered in LuxRender using substitute Metal Shaders for the Shiny bits.!!!

    Very much looking forward to Celts II and the expansion packs.

    Cheers,

    S.K.

    Celts_01.jpg
    1350 x 1750 - 2M
  • swordkensiaswordkensia Posts: 348
    edited December 1969

    Ive only just noticed... you have actually modelled a lenticular taper on the sword blade.!!!

    Thats bloody excellent..!!!!...

    S.K.

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    Ive only just noticed... you have actually modelled a lenticular taper on the sword blade.!!!

    Thats bloody excellent..!!!!...

    S.K.

    It this fantastic! WoW!! :)

    Never forget to always use Genesis torso locked. Or armor will have ditorções horrible. Remember metal does not bend.

    Weird deformations in the helmet. Because this happened. Used some form
    or different character of Genesis basics??

    Interesting that LuxRender! Hugs! Beto.

  • swordkensiaswordkensia Posts: 348
    edited December 1969

    Ive only just noticed... you have actually modelled a lenticular taper on the sword blade.!!!

    Thats bloody excellent..!!!!...

    S.K.

    It this fantastic! WoW!! :)

    Never forget to always use Genesis torso locked. Or armor will have ditorções horrible. Remember metal does not bend.

    Weird deformations in the helmet. Because this happened. Used some form
    or different character of Genesis basics??

    Interesting that LuxRender! Hugs! Beto.

    Thank you Roberto,

    Ha, I didn't notice the slight deformation on the edge of the Helmet...thats whats happens when you look at an image for too long..!!!....

    I used M5 morph with some morph dails to change the head shape etc.

    Ah yes I did forget to lock the torso..I'll remember that for the next image..

    Having worn, and fought in, all manner of different styles and periods of armour for the last twenty years I know only to well how non bendy armour is..Lol :)

    I have in mind to put together a camp scene when Celts II and the expansion packs are out..

    Your excellent models have inspired me.!!!..

    Cheers,

    S.K.

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    Ive only just noticed... you have actually modelled a lenticular taper on the sword blade.!!!

    Thats bloody excellent..!!!!...

    S.K.

    It this fantastic! WoW!! :)

    Never forget to always use Genesis torso locked. Or armor will have ditorções horrible. Remember metal does not bend.

    Weird deformations in the helmet. Because this happened. Used some form
    or different character of Genesis basics??

    Interesting that LuxRender! Hugs! Beto.

    Thank you Roberto,

    Ha, I didn't notice the slight deformation on the edge of the Helmet...thats whats happens when you look at an image for too long..!!!....

    I used M5 morph with some morph dails to change the head shape etc.

    Ah yes I did forget to lock the torso..I'll remember that for the next image..

    Having worn, and fought in, all manner of different styles and periods of armour for the last twenty years I know only to well how non bendy armour is..Lol :)

    I have in mind to put together a camp scene when Celts II and the expansion packs are out..

    Your excellent models have inspired me.!!!..

    Cheers,

    S.K.


    I wish I had done Celt1 generation 5. Unfortunately I have no character of Generation 5. You can not buy everything DAZ3D asustadora was freeing and very fast. I'm sorry.

    Maybe one day, if I can, and get the characters from generation 5. I make an update for all of you. :)

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    So...

    Here is my Render using Celts I. Rendered in LuxRender using substitute Metal Shaders for the Shiny bits.!!!

    Very much looking forward to Celts II and the expansion packs.

    Cheers,

    S.K.

    SK a question, please. I have not downloaded my product in the installer. You have the 12 poses that I did?

  • swordkensiaswordkensia Posts: 348
    edited December 1969

    So...

    Here is my Render using Celts I. Rendered in LuxRender using substitute Metal Shaders for the Shiny bits.!!!

    Very much looking forward to Celts II and the expansion packs.

    Cheers,

    S.K.

    SK a question, please. I have not downloaded my product in the installer. You have the 12 poses that I did?

    Hi Roberto,

    I am currently at work so cannot check until I finish (I am in the UK working a night shift) so it will be tomorrow.

    When you say 12 poses, are those figure poses?, or a selection of different Material settings / options?.

    Re: the M5 morphs not a problem sir, no need to apologise. :)

    S.K.

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    So...

    Here is my Render using Celts I. Rendered in LuxRender using substitute Metal Shaders for the Shiny bits.!!!

    Very much looking forward to Celts II and the expansion packs.

    Cheers,

    S.K.

    SK a question, please. I have not downloaded my product in the installer. You have the 12 poses that I did?

    Hi Roberto,

    I am currently at work so cannot check until I finish (I am in the UK working a night shift) so it will be tomorrow.

    When you say 12 poses, are those figure poses?, or a selection of different Material settings / options?.

    Re: the M5 morphs not a problem sir, no need to apologise. :)

    S.K.


    Okay, SK, a good job. I'm in Brazil. Here also is night now: 21:14.

    Poses is postures, I did 10 poses and two. Close right hand, left hand closing. The question is why the poses are not in the list of contents of the product.

    I'll have to ask arrumarem it. Thank you.

  • swordkensiaswordkensia Posts: 348
    edited December 1969

    Hi Roberto,

    I can confirm that there IS a pose folder in People-Genesis-Poses-Celt 1 with 10 figure poses and a left + right hand pose.

    Cheers,

    S.K.

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    Hi Roberto,

    I can confirm that there IS a pose folder in People-Genesis-Poses-Celt 1 with 10 figure poses and a left + right hand pose.

    Cheers,

    S.K.

    Thanks S.K. Hugs!!! :)

  • Roberto MeloRoberto Melo Posts: 496
    edited August 2013

    Celt 1 by Totte Alm!!

    "Totte Alm - Thank you, the celts are great to work with. Love the morphing cape, will come to use in many kit bashes, one the best ones I've got. Really good and realistic morphs!"


    Thanks my Friend!! :)

    Beto.

    Celt1_by_Totte_Alm.jpg
    1200 x 962 - 150K
    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited August 2013

    I have almost two Celts, the series 'Age of Warriors' ready for rigging.

    Celt1 - Celt2 - Celt3 - Celt4 - Celt5 are chiefs of Celtic people. Even, launching the five chiefs Celtic, there will be a large number of garments common Celtic people that will not be explored in these five chiefs.

    So I decided to create an expansion pack for Celta 1. This will enable garments to create a number of different warriors, who will be the extras, the supporting cast, the army aconpanhará the five chiefs the scenes to be created.

    Age of Warriors - Expansion Pack for the Celt 1.

    4 - Elmets.
    1 - Tunica long sleeves.
    1 - Armor of chainmail.
    1 - Pants.
    1 - Shoe.
    4 - Spears.
    4 - Shields.
    4 - Bracelets.

    Starting Work.

    I hope you like the idea and give their opinions.

    Hugs. :)

    Beto.

    Exp_Pack_Celt1_0008.jpg
    1600 x 870 - 309K
    Exp_Pack_Celt1_0007.jpg
    1600 x 870 - 308K
    Exp_Pack_Celt1_0004.jpg
    1600 x 870 - 300K
    Exp_Pack_Celt1_0002.jpg
    1600 x 870 - 253K
    Exp_Pack_Celt1_0001.jpg
    1600 x 870 - 246K
    Post edited by Roberto Melo on
  • swordkensiaswordkensia Posts: 348
    edited December 1969

    Thats sounds like one hell of an expansion pack can't wait..

    S.K.

  • Roberto MeloRoberto Melo Posts: 496
    edited August 2013

    :)

    0004.jpg
    1596 x 872 - 447K
    0003.jpg
    1596 x 872 - 427K
    0002.jpg
    1596 x 872 - 427K
    0001.jpg
    1596 x 872 - 418K
    Post edited by Roberto Melo on
  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Are still creating fit morphs for the shapes though? I mean from a regular shape to a husky shape like that would mean that the head (in real life at least) would be bigger around. Just thought I'd ask as I make clothing too but not as well as you and found that I needed to make fit morphs for the shapes in ZBrush to get the cloth to conform correctly to the new figure shape it's trying to surround.

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    RAMWolff said:
    Are still creating fit morphs for the shapes though? I mean from a regular shape to a husky shape like that would mean that the head (in real life at least) would be bigger around. Just thought I'd ask as I make clothing too but not as well as you and found that I needed to make fit morphs for the shapes in ZBrush to get the cloth to conform correctly to the new figure shape it's trying to surround.

    Yes adjust all turns into Hexagon. Although it is impossible to create a game has its base, 20 rivets, and a piece that is a kind of border that surrounds the piece. Anyone impossible to edit it! Forget V4 and M4, Poser Forget. Genesis is another technology. It's very different, it is easier to create any outfit. But it was easy for me, I see it as a path, open and bright. As I see it, I do not know! Only is simpler. But I know many professionals in V4, M4 and Poser, who do nothing in the Genesis technology. They do not see anything.

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    I think partially it's because the Genesis platform failed miserably on the Poser community. If it was a success I'm sure many of the merchants and even more of the end users would have adopted Genesis by now.

  • Roberto MeloRoberto Melo Posts: 496
    edited August 2013

    RAMWolff said:
    I think partially it's because the Genesis platform failed miserably on the Poser community. If it was a success I'm sure many of the merchants and even more of the end users would have adopted Genesis by now.

    I do not think Daz3D, wants to live his life the Mercy of relying on Poser. I speak of the Software. Genesis is an evolution, Genesis bagged, Poser can not evolve the technology of Genesis, is different.

    Genesis is evolving without nescessitar of a new program. Soon you will have Genesis Male and female. Ok I'm against it. I think Genesis should remain a single figure, without sex, like Genesis 1.0. From a single all. But Daz3D, think like a venture capitalist. It is a misfortune that.

    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited August 2013

    The problem of the need for editing and rigidity map.

    005.jpg
    1599 x 870 - 824K
    004.jpg
    1599 x 870 - 364K
    003.jpg
    1600 x 873 - 493K
    002.jpg
    1600 x 873 - 470K
    001.jpg
    1600 x 873 - 455K
    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    The problem of the need for editing and rigidity map. ( 2 )

    006.jpg
    1596 x 869 - 909K
  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    The problem of the need for editing and rigidity map. ( 2 )

    Sorry!! :(

  • Roberto MeloRoberto Melo Posts: 496
    edited August 2013

    I love the work of creating clothes for Genesis! I love it!!

    But there are steps in the work that is discouraging, fatiguing, and a pain in the ass! Mainly, edit all the morphs generated by Daz Studio. Weight Map editing is killing!!

    Huahuahuaaaaahuahahahaahahuaaahahahahaahahaaaaaaaaaaaaaa ...........

    But nothing prevents you, you relax and play around with it all! :)

    pig_05.jpg
    1000 x 1300 - 251K
    pig_04.jpg
    1000 x 1300 - 196K
    PIC_003.jpg
    1000 x 1300 - 264K
    PIC_002.jpg
    1000 x 1300 - 197K
    PIC_001.jpg
    1000 x 1300 - 262K
    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited August 2013

    Huahuahuaaaaahuahahahaahahuaaahahahahaahahaaaaaaaaaaaaaa ...........

    But nothing prevents you, you relax and play around with it all! :)

    pig_10.jpg
    1000 x 1300 - 228K
    pig_09.jpg
    1000 x 1300 - 220K
    pig_07.jpg
    1000 x 1300 - 231K
    pig_06.jpg
    1000 x 1300 - 218K
    Post edited by Roberto Melo on
  • SimonJMSimonJM Posts: 5,983
    edited December 1969

    LOL, they look great - in a scary kind of way! :)

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    HAHAHA.... the female poses and your large warrior are hilarious together! lol

Sign In or Register to comment.