.

Persona Non GrataPersona Non Grata Posts: 1,365
edited March 2021 in Carrara Discussion

.

Post edited by Persona Non Grata on

Comments

  • HeadwaxHeadwax Posts: 9,987

    yep I had the same problem - to fix do this

    I started with a plane with around 576 polys and a cube mesh around  1014

    In VWD I reset all parameters via Utlity Button

    I then upped the subdivision in both the cube and the plane - I also increased the friction in both

    doing this fixed the problem

     

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

    Post edited by Persona Non Grata on
  • SileneUKSileneUK Posts: 1,975

    Thank you for asking this, Selina.... me, too!!  yes Silene

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

    Post edited by Persona Non Grata on
  • HeadwaxHeadwax Posts: 9,987
    edited March 2018
    Selina said:

    Thanks Andrew, I'll try your suggestions and see where that get me :)

    pleasure :) it's great when it works .... I did most of the medieval clothes for the Hugo Ball show with it

     

    Post edited by Headwax on
  • HeadwaxHeadwax Posts: 9,987
    edited March 2018

     

    hi in this is a video - watch the polygon count in the mesh room as it jumps up - I went overboard (just hold plus key down till you get lots of polys) so you probably dont need so many

    in vwd I ticked subdivide changed the softness and stretch (?)  and friction 

    the txt file attached is the car file - just rename the suffix to car

     

    txt
    txt
    vwdcubeandplane.txt
    2M
    Post edited by Headwax on
  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

    Post edited by Persona Non Grata on
  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

     

    Post edited by Persona Non Grata on
  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

    Post edited by Persona Non Grata on
  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

    Post edited by Persona Non Grata on
  • DiomedeDiomede Posts: 15,169
    edited April 2018

    Great news.  Looking forward to it.  Happy to be taught new tricks.

     

    Selina said:

    Oh and by the way...

    If you do not already know, Gérald is working on a new version that will make better use of your graphic card's onboard GPU and should eliminate the "x.obj" not found error due to a timeout issue.

    Sorry if I sound like I'm trying to teach old dogs new tricks for those of you already in the loop.


    ​Selina

     

    Post edited by Diomede on
  • HeadwaxHeadwax Posts: 9,987
    edited April 2018
    Selina said:

    I have spent what little time I could today to try and iron out my difficulties (ie lack of understanding)... and here are my three attempts:

    1. My first attempt has holes between the models faces. I think it is to do with the 'stretch' spring setting

    2. My second still has a tendance to slide off the model - but not so much. I think this has to do with the number of vertices the collision model has in relation to the cloth model

    3. My final of the day is starting to look a bit more like it.

    PS the blue cloth is a wink to that fabulous blue found on older masterpieces ;)

    hey glad it worked out - great news about the gpu, 

    one of the problems with the program is that there is no list of presets as there are in the poser cloth room -lack of presets make it harder to grasp

    the manual however is a good read :)

     

    Post edited by Headwax on
  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

    Post edited by Persona Non Grata on
Sign In or Register to comment.